Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Feb 2026, 05:00
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 237 | 89 | 73 | 1 | 245 | - | 1.22 | 55% | 37% | 0:09 |
| -cide- | 184 | 61 | 77 | 1 | 181 | 46.0 cm | 0.79 | 44% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 8 | 7 | 1 | 4 kills | |||
| newut | 14 | 3 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 6 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 9-4 in favour of Red Team.
The opening breakthrough came at 0:48 when -cide- scored for Red Team. Red Team created more scoring chances, converting 9 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 8:30, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-4.
-cide- stood out as the main objective influence with 15 grabs, 6 captures, 5 returns, and an MVP score of 657. Zo-^ made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 67 grabs, 27 pickups, 13 captures, 6 solos, 8 assists, 80 flag kills, 31 covers, 4 seals, 51 returns, 6 mid returns, 10 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 181 |
| 75 |
| 85 |
| 0 |
| 215 |
| 13.5 cm |
| 0.88 |
| 47% |
| 35% |
| 0:07 |
| Team Total | 602 | 225 | 235 | 2 | 641 | 29.7 cm | 0.96 | 49% | 35% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 244 | 87 | 72 | 0 | 242 | - | 1.21 | 55% | 36% | 0:09 |
| -cide- | 169 | 85 | 75 | 0 | 240 | 46.0 cm | 1.13 | 53% | 35% | 0:08 |
| -uh.Pr3DazZz | 131 | 63 | 78 | 1 | 197 | - | 0.81 | 44% | 32% | 0:08 |
| Team Total | 544 | 235 | 225 | 1 | 679 | 46.0 cm | 1.04 | 51% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 12 | 4 | 3 kills |
| -cide- | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 7 kills | ||||
| newut | 4 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 6 | 1 | 3 | 7 | 0/- | 509 | 7 | 1 | 0 | 0 | 5 | 1 | 657 |
| - | -uh.StarzZz`- | Attacker | 19 | 2 | 2 | 2 | 9 | 0/- | 324 | 4 | 5 | 2 | 0 | 7 | 2 | 585 |
| - | Zo-^ | Defender | 2 | 1 | 1 | 0 | 0 | 26/8 | 83 | 2 | 5 | 2 | 0 | 16 | 3 | 510 |
| - | -cide- | Attacker | 21 | 3 | 1 | 1 | 7 | 0/- | 260 | 4 | 1 | 2 | 1 | 3 | 1 | 441 |
| - | newut | Defender | 0 | 1 | 1 | 0 | 0 | 23/4 | 67 | 5 | 11 | 0 | 0 | 15 | 1 | 409 |
| - | -uh.Pr3DazZz | Attacker | 10 | 0 | 2 | 0 | 8 | 0/- | 57 | 5 | 8 | 0 | 0 | 5 | 2 | 289 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 33 | 35 | 40 | 0 | Variable ping | |
| -uh.Pr3DazZz | 20000 | - | - | 13 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You put together a top-level game here and finished at 1.92x. You helped keep the score under control with 2 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.55x. Excellent flag running from you: 15 grabs became 6 caps and 3 solos. I think survival was your main issue: 61-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.39x. You helped keep the score under control with 1 clutch return. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.33x. Your attacking play was strong, especially because you turned 19 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.28x. You carried real threat on attack, turning 21 grabs into 3 caps and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.Pr3DazZz | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 10 grabs, and working closer with your team would make those grabs more dangerous. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |