20 Dec 2025, 00:05
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 205 | 95 | 77 | 0 | 300 | 20.3 cm | 1.23 | 55% | 32% | 0:08 |
| pho` | 187 | 123 | 87 | 0 | 319 | 20.3 cm | 1.41 | 59% | 41% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 13 | 1 | 2 | 4 kills | |||
| pho` | 23 | 8 | 2 | 2 | 5 kills | ||
| Broken_Soul | 15 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 2:41 when pho` scored for Red Team. Blue Team created more scoring chances, converting 8 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-8.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 2 captures, 17 returns, and an MVP score of 758. PeRcH72 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 55 grabs, 29 pickups, 11 captures, 2 solos, 8 assists, 73 flag kills, 35 covers, 0 seals, 43 returns, 37 mid returns, 6 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 145 |
| 76 |
| 79 |
| 0 |
| 221 |
| - |
| 0.96 |
| 49% |
| 34% |
| 0:08 |
| Team Total | 537 | 294 | 243 | 0 | 840 | 20.3 cm | 1.21 | 55% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 261 | 94 | 97 | 0 | 274 | 13.5 cm | 0.97 | 49% | 34% | 0:06 |
| -cide- | 211 | 73 | 99 | 0 | 264 | 46.0 cm | 0.74 | 42% | 28% | 0:06 |
| Broken_Soul | 166 | 76 | 98 | 0 | 273 | 58.3 cm | 0.78 | 44% | 29% | 0:06 |
| Team Total | 638 | 243 | 294 | 0 | 811 | 39.3 cm | 0.83 | 45% | 30% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 1 |
| 4 kills |
| localhero | 13 | 1 | 3 kills |
| -cide- | 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 3 | 1 | 10 kills | |||
| pho` | 4 | 6 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| localhero | 4 kills | |||||
| -cide- | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 2 | 1 | 0 | 0 | 24/13 | 164 | 5 | 8 | 15 | 0 | 17 | 2 | 758 |
| - | -cide- | Attacker | 15 | 4 | 3 | 1 | 9 | 0/- | 524 | 5 | 2 | 4 | 1 | 5 | 1 | 737 |
| - | PeRcH72 | Defender | 2 | 0 | 1 | 0 | 0 | 14/- | 0 | 4 | 2 | 8 | 0 | 10 | 3 | 414 |
| - | Broken_Soul | Attacker | 11 | 2 | 1 | 0 | 10 | 0/- | 112 | 2 | 9 | 3 | 1 | 3 | 0 | 383 |
| - | localhero | Attacker | 14 | 1 | 2 | 1 | 7 | 0/- | 198 | 7 | 5 | 3 | 0 | 3 | 0 | 376 |
| - | pho` | Attacker | 13 | 2 | 0 | 0 | 9 | 0/- | 102 | 6 | 9 | 4 | 0 | 5 | 0 | 362 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 18 | 85 | 1 | Occasional lag spikes | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 14 | 15 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 16 | 53 | 1 | Occasional lag spikes | |
| -cide- | 25000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 1.72x. Your defensive timing was good: 15 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.63x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 15 grabs. I think survival was your main issue: 73-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| PeRcH72 | Godlike | Defender | You put together a top-level game here and finished at 1.35x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 3 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.14x. Your attacking runs had purpose, with 11 grabs leading to 2 caps. I think survival was your main issue: 76-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps. You fought efficiently: 123-87 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |