Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Mar 2026, 01:04
Viridian Dreams
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 87 | 87 | 49 | 0 | 215 | 20.3 cm | 1.78 | 64% | 40% | 0:16 |
| Zo-^ | 63 | 63 | 52 | 0 | 158 | - | 1.21 | 55% | 40% | 0:15 |
| StealthFB | 46 | 46 | 66 | 0 | 139 | 82.4 cm | 0.70 | 41% | 34% | 0:12 |
| Broken_Soul | 31 | 31 | 60 | 0 | 135 | 58.3 cm | 0.52 | 34% | 23% | 0:22 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 8 | 2 | 3 kills | ||||
| pho` | 11 | 4 | 1 | 4 kills | |||
| Stealth | 4 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Viridian-TOURNEY, with 4 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 87 score, 87 kills, and 64% efficiency.
pho` led the fragging pace with 87 kills.
pho` posted the best accuracy at 40%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 40% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 2 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 2 | 9 kills | ||||
| pho` | 3 | 7 kills | ||||
| Stealth | 4 kills | |||||
| Broken_Soul | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 32 | 34 | 36 | 0 | Minor variation | |
| Stealth | - | - | - | 49 | 49 | 50 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 25 | 25 | 0 | Good connection | |
| Broken_Soul | - | - | - | 21 | 22 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You had a huge game and played well above your usual level at 1.34x. You gave your team strong combat value, especially because your kills came with good efficiency. 64% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Zo-^ | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.13x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Stealth | Struggling | Combat | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. You were active in fights, but the trade pattern was too expensive for DM/TDM. The 46-66 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| Broken_Soul | Feeding | Combat | You had a rough game at 0.61x, so I think your goal should be to simplify and rebuild from safer plays. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 34% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |