Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Jun 2026, 01:30
Liandri Docks
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 267 | 87 | 104 | 0 | 207 | 20.3 cm | 0.84 | 46% | 42% | 0:06 | |
| 238 | 62 | 86 | 0 | 194 | 13.5 cm | 0.72 | 42% | 32% | 0:07 | |
| Team Total | 505 | 149 | 190 | 0 | 401 | 16.9 cm | 0.78 | 44% | 37% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 40 | ||
| 47 | ||
| 29 | ||
| 33 |
| Killer | Victim | |
|---|---|---|
| 64 | ||
| 52 | ||
| 40 | ||
| 34 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 8 | 4 | 4 kills | ||||
| 7 | 4 | 1 | 4 kills | ||||
| 10 | 5 | 2 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-UH-LiandDrocks_2v2 between Red and Blue Team, ending 7-11 in favour of Blue Team.
The opening breakthrough came at 0:10 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 11 of the 18 captures. Momentum changed hands 3 times as the scoreline developed. 14 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:38, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 7-11.
saxon stood out as the main objective influence with 24 grabs, 7 captures, 13 returns, and an MVP score of 1215. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 62 grabs, 17 pickups, 18 captures, 12 solos, 4 assists, 60 flag kills, 24 covers, 0 seals, 43 returns, 29 mid returns, 14 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 116 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 331 | 116 | 69 | 0 | 228 | - | 1.68 | 63% | 51% | 0:09 | |
| 207 | 74 | 80 | 0 | 211 | 58.3 cm | 0.93 | 48% | 35% | 0:08 | |
| Team Total | 538 | 190 | 149 | 0 | 439 | 58.3 cm | 1.28 | 56% | 43% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 10 kills | ||||
| 3 | 7 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 24 | 7 | 2 | 4 | 17 | 0/- | 658 | 7 | 9 | 8 | 0 | 13 | 4 | 1215 | |
| -🇬🇧 | Attacker | 16 | 5 | 0 | 5 | 11 | 0/- | 467 | 4 | 4 | 4 | 0 | 8 | 5 | 909 | |
| -🇬🇧 | Attacker | 9 | 2 | 0 | 1 | 26 | 0/- | 233 | 1 | 6 | 15 | 0 | 17 | 1 | 826 | |
| -🇬🇧 |
| Attacker |
| 13 |
| 4 |
| 2 |
| 2 |
| 6 |
| 0/- |
| 442 |
| 5 |
| 5 |
| 2 |
| 0 |
| 5 |
| 4 |
| 813 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.35x. Excellent flag running from you: 24 grabs became 7 caps and 4 solos. You fought efficiently: 116-69 with a 1.68 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. Your attacking play was strong, especially because you turned 16 grabs into 5 caps and 5 solos. I think survival was your main issue: 62-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.44x rating shows it. Your grabs and running were a real strength, with 13 grabs turning into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.41x. You were dangerous with the flag: 9 grabs led to 2 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |