Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2026, 23:59
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 301 | 102 | 86 | 0 | 289 | 13.5 cm | 1.19 | 54% | 37% | 0:07 |
| Maber | 116 | 45 | 88 | 0 | 176 | - | 0.51 | 34% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 24 | 3 | 3 kills | ||||
| -uh.StarzZz`- | 23 | 6 | 3 kills | ||||
| pho` | 10 | 2 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 0:30 when Stealth scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:18, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-8.
-cide- stood out as the main objective influence with 1 grab, 1 capture, 20 returns, and an MVP score of 789. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 70 grabs, 33 pickups, 11 captures, 6 solos, 5 assists, 90 flag kills, 45 covers, 0 seals, 57 returns, 47 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 4 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 83 |
| 16 |
| 83 |
| 0 |
| 87 |
| - |
| 0.19 |
| 16% |
| 18% |
| 0:07 |
| Team Total | 500 | 163 | 257 | 0 | 552 | 13.5 cm | 0.63 | 39% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 322 | 111 | 40 | 0 | 335 | 46.0 cm | 2.77 | 74% | 35% | 0:16 |
| pho` | 224 | 89 | 62 | 0 | 227 | 20.3 cm | 1.44 | 59% | 39% | 0:10 |
| Stealth | 166 | 57 | 61 | 0 | 223 | 82.4 cm | 0.93 | 48% | 26% | 0:10 |
| Team Total | 712 | 257 | 163 | 0 | 785 | 49.6 cm | 1.58 | 61% | 33% | 0:38 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 4 kills |
| Stealth | 11 | 2 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 9 | 1 | 15 kills | |||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| pho` | 4 | 6 kills | ||||
| Maber | 1 | 5 kills | ||||
| Stealth | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 1 | 1 | 0 | 1 | 0 | 29/6 | 125 | 3 | 9 | 17 | 0 | 20 | 3 | 789 |
| - | pho` | Attacker | 18 | 3 | 4 | 3 | 8 | 0/- | 474 | 8 | 10 | 4 | 0 | 5 | 1 | 737 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 34/10 | 35 | 3 | 5 | 18 | 0 | 19 | 1 | 678 |
| - | Stealth | Attacker | 17 | 4 | 0 | 0 | 7 | 0/- | 201 | 8 | 15 | 4 | 0 | 5 | 1 | 487 |
| - | Maber | Attacker | 17 | 1 | 1 | 1 | 6 | 0/- | 199 | 5 | 4 | 3 | 0 | 4 | 1 | 379 |
| - | {Black_Mage}` | Attacker | 15 | 1 | 0 | 1 | 6 | 0/- | 67 | 6 | 2 | 1 | 0 | 4 | 3 | 302 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 32 | 32 | 33 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 31 | 34 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| Stealth | 30000 | - | - | 44 | 44 | 45 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 78 | 83 | 93 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | I think this was one of your stronger performances, coming in at 2.12x. You helped keep the score under control with 17 mid returns and 3 clutch returns. You fought efficiently: 111-40 with a 2.77 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.72x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.62x. You looked dangerous whenever you got the flag, and 18 grabs led to 3 caps and 3 solos. You fought efficiently: 89-62 with a 1.44 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Godlike | Attacker | Great game, this was a really strong performance from you at 1.53x. You ran the flag well and gave your team end product: 4 caps from 17 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Maber | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 17 grabs. I think survival was your main issue: 45-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 15 grabs. I think survival was your main issue: 16-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |