Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Oct 2025, 23:52
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 225 | 98 | 97 | 0 | 258 | 46.0 cm | 1.01 | 50% | 38% | 0:06 |
| Broken_Soul | 223 | 73 | 106 | 0 | 253 | 58.3 cm | 0.69 | 41% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 6 | 3 | 1 | 5 kills | ||
| <{xan}>Joschde | 20 | 10 | 3 | 3 | 5 kills | ||
| -cide- | 13 | 3 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 6:10 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:30, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-2.
Broken_Soul stood out as the main objective influence with 0 grabs, 0 captures, 21 returns, and an MVP score of 637. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 67 grabs, 25 pickups, 7 captures, 3 solos, 4 assists, 85 flag kills, 33 covers, 0 seals, 60 returns, 53 mid returns, 7 clutch returns, and 2 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 45% accuracy and 139 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| -uh.StarzZz`-FB |
| 192 |
| 88 |
| 104 |
| 0 |
| 233 |
| 13.5 cm |
| 0.85 |
| 46% |
| 38% |
| 0:06 |
| Team Total | 640 | 259 | 307 | 0 | 744 | 39.3 cm | 0.84 | 46% | 35% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 251 | 119 | 93 | 0 | 304 | 20.3 cm | 1.28 | 56% | 39% | 0:07 |
| <{xan}>Joschde | 216 | 139 | 82 | 0 | 311 | - | 1.70 | 63% | 45% | 0:08 |
| -cide- | 126 | 49 | 84 | 0 | 237 | 46.0 cm | 0.58 | 37% | 21% | 0:07 |
| Team Total | 593 | 307 | 259 | 0 | 852 | 33.1 cm | 1.19 | 54% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 kills |
| -uh.StarzZz`- | 11 | 3 | 3 kills |
| Broken_Soul | 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 7 kills | ||||
| <{xan}>Joschde | 4 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 19/6 | 14 | 2 | 4 | 20 | 0 | 21 | 2 | 637 |
| - | -uh.StarzZz`- | Attacker | 12 | 4 | 1 | 2 | 9 | 0/- | 334 | 9 | 3 | 5 | 0 | 5 | 0 | 626 |
| - | -cide- | Attacker | 15 | 1 | 2 | 0 | 21 | 0/- | 153 | 3 | 6 | 11 | 0 | 12 | 0 | 566 |
| - |
| Attacker |
| 4 |
| 0 |
| 0 |
| 0 |
| 21 |
| 0/- |
| 21 |
| 3 |
| 7 |
| 12 |
| 0 |
| 15 |
| 2 |
| 470 |
| - | <{xan}>Joschde | Attacker | 21 | 1 | 0 | 0 | 9 | 0/- | 55 | 6 | 11 | 4 | 1 | 5 | 1 | 360 |
| - | -cide- | Attacker | 15 | 1 | 1 | 1 | 6 | 0/- | 125 | 2 | 2 | 1 | 1 | 2 | 2 | 312 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| Broken_Soul | 35000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 17 | 0 | Minor variation | |
| <{xan}>Joschde | 30000 | - | - | 24 | 25 | 25 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 108 | 111 | 115 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.55x. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.51x. You helped keep the score under control with 20 mid returns and 2 clutch returns. I think survival was your main issue: 73-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.40x. You looked dangerous whenever you got the flag, and 12 grabs led to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.36x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You fought efficiently: 119-93 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| <{xan}>Joschde | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. You looked dangerous whenever you got the flag, and 21 grabs led to 1 cap. You fought efficiently: 139-82 with a 1.70 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 15 grabs. I think survival was your main issue: 49-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |