Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Aug 2026, 20:54
DM-1on1-flowX
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| H0Nk4-FB | 34 | 34 | 7 | 0 | 89 | - | 4.86 | 83% | 38% | 0:40 |
| Intu1tiv3- | 10 | 10 | 1 | 0 | 24 | - | 10.00 | 91% | 42% | 0:54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| H0Nk4- | 5 | 2 kills | |||||
| Intu1tiv3- | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| H0Nk4- | 2 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-flowX.unr, with 2 active players recorded in the report.
H0Nk4- produced the strongest overall performance, finishing with 34 score, 34 kills, and 83% efficiency.
H0Nk4- led the fragging pace with 34 kills.
Intu1tiv3- posted the best accuracy at 42%.
Banter read: H0Nk4- was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
Intu1tiv3- hit 42% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 10 kills |
| Intu1tiv3- | 2 | 5 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| H0Nk4- | Stable | Combat | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 83% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Intu1tiv3- | Stable | Combat | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 91% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| H0Nk4- | 20000 | - | - | 34 | 35 | 37 | 0 | Minor variation | |
| Intu1tiv3- | 20000 | - | - | 34 | 35 | 35 | 0 | Limited ping data |