Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jul 2026, 18:48
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | 0 | 0 | 13 | 0 | 25 | 82.4 cm | 0.00 | 0% | 0% | 0:42 |
| Stealth | 0 | 0 | 2 | 0 | 0 | 82.4 cm | 0.00 | 0% | 0% | 0:13 |
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Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 2 active players recorded in the report.
Stealth produced the strongest overall performance, finishing with 0 score, 0 kills, and 0% efficiency.
Stealth led the fragging pace with 0 kills.
Stealth posted the best accuracy at 0%.
Banter read: Stealth produced the kind of combat line that makes people immediately ask for the next map.
The final table reflects the players who converted pressure most consistently across the match.
Red versus Blue balance for this match only.
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | 8 | 8 | 18 | 26 | ||||||||
| Totals | 8 | 8 | 18 | 26 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Each coloured line is a player. Hover dots to see which pickup they collected.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Stealth | 25000 | 0 | 0Hz | 46 | 51 | 142 | 2 | Occasional lag spikes | |
| Stealth | 25000 | 0 | 0Hz | 50 | 50 | 50 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Stealth | Struggling | Combat | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| Stealth | Feeding | Combat | You had a tough match at 0.32x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |