Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Sept 2025, 18:08
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 63 | 63 | 48 | 0 | 202 | 46.0 cm | 1.31 | 57% | 31% | 0:13 |
| localhero | 48 | 48 | 63 | 0 | 216 | - | 0.76 | 43% | 22% | 0:10 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 4 | 2 | 1 | 5 kills | |||
| localhero | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Stalwart, with 2 active players recorded in the report.
-cide- produced the strongest overall performance, finishing with 63 score, 63 kills, and 57% efficiency.
-cide- led the fragging pace with 63 kills.
-cide- posted the best accuracy at 31%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 7 kills |
| localhero | 2 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | - | - | - | 19 | 20 | 20 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 43 | 44 | 48 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.32x. You gave your team a solid score base and avoided turning it into a messy trade game. Your 63-48 scoreline gave you a 1.31 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| localhero | Feeding | Combat | You had a rough game at 0.73x, so I think your goal should be to simplify and rebuild from safer plays. The frag count was there, but you had to spend too many lives to get it. The 48-63 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |