Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2025, 00:52
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 247 | 106 | 82 | 0 | 353 | 36.0 cm | 1.29 | 56% | 39% | 0:08 |
| localhero | 188 | 99 | 96 | 0 | 298 | - | 1.03 | 51% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 2 | 3 kills | ||||
| newut | 19 | 1 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 21 | 4 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:40 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:21, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 3-6.
newut stood out as the main objective influence with 5 grabs, 2 captures, 7 returns, and an MVP score of 566. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 17 pickups, 9 captures, 3 solos, 8 assists, 59 flag kills, 41 covers, 0 seals, 42 returns, 41 mid returns, 1 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 39% accuracy and 106 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 68 |
| 17 |
| 94 |
| 0 |
| 133 |
| - |
| 0.18 |
| 15% |
| 13% |
| 0:07 |
| Team Total | 503 | 222 | 272 | 0 | 784 | 36.0 cm | 0.82 | 45% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 197 | 88 | 57 | 0 | 321 | 13.5 cm | 1.54 | 61% | 34% | 0:11 |
| newutFB | 188 | 96 | 83 | 0 | 277 | - | 1.16 | 54% | 39% | 0:07 |
| Broken_Soul | 160 | 88 | 82 | 0 | 342 | 58.3 cm | 1.07 | 52% | 33% | 0:08 |
| Team Total | 545 | 272 | 222 | 0 | 940 | 35.9 cm | 1.23 | 55% | 35% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 2 |
| 1 |
| 5 kills |
| Broken_Soul | 19 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 10 kills | |||
| newut | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 | 5 kills | ||||
| localhero | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 5 | 2 | 2 | 1 | 7 | 0/- | 289 | 6 | 12 | 7 | 0 | 7 | 0 | 566 |
| - | Broken_Soul | Attacker | 21 | 2 | 3 | 0 | 4 | 0/- | 309 | 5 | 3 | 2 | 0 | 2 | 0 | 500 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 21/9 | 1 | 1 | 8 | 13 | 0 | 13 | 1 | 488 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 2 | 0 | 0 | 13/2 | 3 | 4 | 6 | 13 | 0 | 13 | 0 | 434 |
| - | localhero | Attacker | 13 | 0 | 0 | 0 | 14 | 0/- | 67 | 0 | 11 | 5 | 0 | 6 | 0 | 351 |
| - | Maber | Attacker | 12 | 2 | 1 | 2 | 0 | 0/- | 232 | 1 | 1 | 1 | 0 | 1 | 0 | 305 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 34 | 36 | 37 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Rhythmic fluctuation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 18 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 95 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.54x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 106-82 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.43x. Excellent flag running from you: 5 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.34x. You carried real threat on attack, turning 21 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 1.33x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You fought efficiently: 88-57 with a 1.54 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| localhero | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.29x. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Maber | Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. You carried real threat on attack, turning 12 grabs into 2 caps and 2 solos. I think survival was your main issue: 17-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |