Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Jul 2026, 00:32
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 239 | 119 | 81 | 0 | 254 | 20.3 cm | 1.47 | 60% | 47% | 0:08 |
| _-=Pr3dazZz=- | 227 | 81 | 85 | 0 | 339 | 36.0 cm | 0.95 | 49% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 4 | 2 | 3 | 5 kills | ||
| pho` | 14 | 7 | 3 | 1 | 5 kills | ||
| newut | 12 | 1 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 9-4 in favour of Red Team.
The opening breakthrough came at 0:34 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 9 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:52, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 9-4.
Broken_Soul stood out as the main objective influence with 12 grabs, 4 captures, 1 return, and an MVP score of 712. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 50 grabs, 28 pickups, 13 captures, 3 solos, 11 assists, 65 flag kills, 35 covers, 0 seals, 37 returns, 29 mid returns, 8 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 119 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 181 |
| 67 |
| 85 |
| 0 |
| 222 |
| 58.3 cm |
| 0.79 |
| 44% |
| 34% |
| 0:07 |
| Team Total | 647 | 267 | 251 | 0 | 815 | 38.2 cm | 1.06 | 52% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 245 | 112 | 84 | 0 | 316 | 13.5 cm | 1.33 | 57% | 39% | 0:07 |
| newut | 149 | 85 | 89 | 0 | 265 | - | 0.96 | 49% | 32% | 0:07 |
| Stealth | 111 | 54 | 94 | 0 | 275 | 82.4 cm | 0.57 | 36% | 23% | 0:07 |
| Team Total | 505 | 251 | 267 | 0 | 856 | 48.0 cm | 0.94 | 48% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 3 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 7 | 4 | 3 kills |
| Stealth | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 8 kills | ||||
| pho` | 3 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 12 | 4 | 2 | 2 | 4 | 0/- | 499 | 7 | 3 | 0 | 0 | 1 | 2 | 712 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 2 | 0 | 0 | 18/5 | 160 | 4 | 8 | 10 | 0 | 12 | 3 | 662 |
| - | pho` | Attacker | 12 | 3 | 3 | 0 | 11 | 0/- | 242 | 5 | 9 | 5 | 1 | 8 | 1 | 581 |
| - | -uh.StarzZz`- | Defender | 6 | 3 | 1 | 1 | 0 | 18/4 | 151 | 5 | 1 | 10 | 0 | 11 | 1 | 571 |
| - | newut | Attacker | 11 | 1 | 1 | 0 | 8 | 0/- | 84 | 5 | 7 | 1 | 0 | 2 | 1 | 333 |
| - | Stealth | Attacker | 8 | 0 | 2 | 0 | 6 | 0/- | 165 | 2 | 7 | 3 | 0 | 3 | 0 | 311 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 84 | 88 | 91 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Stealth | 30000 | - | - | 48 | 49 | 49 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.60x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.58x rating shows it. Your attacking play was strong, especially because you turned 12 grabs into 4 caps and 2 solos. I think survival was your main issue: 67-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.55x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 1 clutch return. You fought efficiently: 112-84 with a 1.33 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.54x. You ran the flag well and gave your team end product: 3 caps from 12 grabs. You fought efficiently: 119-81 with a 1.47 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| newut | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 11 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 54-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |