Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Oct 2025, 23:57
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 334 | 113 | 85 | 2 | 310 | - | 1.33 | 57% | 37% | 0:08 |
| -uh.StarzZz`- | 178 | 39 | 83 | 0 | 157 | 13.5 cm | 0.47 | 32% | 25% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 21 | 3 | 3 | 5 kills | |||
| newut | 18 | 1 | 3 kills | ||||
| pho` | 4 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:44 when ownage scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:18, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-7.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 3 captures, 3 returns, and an MVP score of 714. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 64 grabs, 26 pickups, 15 captures, 7 solos, 10 assists, 74 flag kills, 36 covers, 19 seals, 49 returns, 0 mid returns, 7 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 39% accuracy and 96 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| aMpEnergy | 107 | 49 | 66 | 0 | 188 | - | 0.74 | 43% | 27% | 0:10 |
| Team Total | 619 | 201 | 234 | 2 | 655 | 13.5 cm | 0.86 | 46% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 249 | 96 | 64 | 0 | 244 | - | 1.50 | 60% | 39% | 0:10 |
| localhero | 220 | 76 | 70 | 0 | 232 | - | 1.09 | 52% | 35% | 0:18 |
| pho` | 166 | 62 | 67 | 0 | 190 | 20.3 cm | 0.93 | 48% | 33% | 0:10 |
| Team Total | 635 | 234 | 201 | 0 | 666 | 20.3 cm | 1.16 | 54% | 35% | 0:40 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 kills |
| aMpEnergy | 6 | 2 kills |
| localhero | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 4 | 9 kills | ||||
| newut | 2 | 9 kills | ||||
| pho` | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| aMpEnergy | 4 kills | |||||
| localhero | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 3 | 4 | 3 | 3 | 0/- | 590 | 5 | 4 | 0 | 1 | 3 | 2 | 714 |
| - | localhero | Attacker | 15 | 2 | 3 | 2 | 11 | 0/- | 384 | 5 | 7 | 0 | 0 | 6 | 2 | 624 |
| - | ownage | Defender | 1 | 3 | 0 | 0 | 0 | 32/13 | 54 | 5 | 12 | 0 | 0 | 17 | 1 | 513 |
| - |
| Attacker |
| 14 |
| 4 |
| 1 |
| 1 |
| 6 |
| 0/- |
| 315 |
| 7 |
| 8 |
| 0 |
| 0 |
| 4 |
| 1 |
| 497 |
| - | newut | Defender | 2 | 1 | 0 | 0 | 0 | 20/1 | 1 | 1 | 0 | 0 | 0 | 15 | 1 | 371 |
| - | aMpEnergy | Attacker | 11 | 2 | 2 | 1 | 2 | 0/- | 156 | 3 | 5 | 0 | 0 | 4 | 0 | 311 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 102 | 103 | 0 | Good connection | |
| ownage | 30000 | - | - | 107 | 110 | 114 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 98 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.74x. Your defensive timing was good: 1 clutch return cut off runs at important moments. You fought efficiently: 113-85 with a 1.33 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.58x. Your attacking runs had purpose, with 15 grabs leading to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.41x. Excellent flag running from you: 21 grabs became 3 caps and 3 solos. I think survival was your main issue: 39-83 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| newut | Godlike | Defender | Well played, this was a fantastic performance at 1.28x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 96-64 with a 1.50 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Dominating | Attacker | You had a positive match and your 1.14x rating backs that up. Your attacking runs had purpose, with 14 grabs leading to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| aMpEnergy | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 11 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 49-66 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |