Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Oct 2025, 14:30
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 273 | 125 | 138 | 0 | 368 | 46.0 cm | 0.91 | 48% | 34% | 0:04 | |
| 226 | 146 | 115 | 0 | 448 | - | 1.27 | 56% | 33% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 65 | ||
| 73 | ||
| 73 |
| Killer | Victim | |
|---|---|---|
| 94 | ||
| 65 | ||
| 44 | ||
| 50 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 4 | 6 | 2 | 5 kills | |||
| 24 | 8 | 5 | 4 | 5 kills | |||
| 22 | 6 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 1:09 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:35, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-5.
pho` stood out as the main objective influence with 14 grabs, 3 captures, 19 returns, and an MVP score of 1029. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 63 grabs, 18 pickups, 8 captures, 5 solos, 2 assists, 72 flag kills, 33 covers, 0 seals, 53 returns, 45 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 159 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 36 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: localhero finished with 4 lama score from 146 kills and 71 objective actions, which is the stats page politely asking what the plan was.
| 499 |
| 271 |
| 253 |
| 0 |
| 816 |
| 46.0 cm |
| 1.07 |
| 52% |
| 33% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 386 | 159 | 133 | 0 | 406 | 20.3 cm | 1.20 | 54% | 39% | 0:04 | |
| 230 | 94 | 138 | 0 | 329 | 58.3 cm | 0.68 | 41% | 29% | 0:04 | |
| Team Total | 616 | 253 | 271 | 0 | 735 | 39.3 cm | 0.93 | 48% | 34% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 7 |
| 3 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 6 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 14 | 3 | 1 | 2 | 28 | 0/- | 274 | 5 | 10 | 17 | 0 | 19 | 4 | 1029 | |
| -🇩🇪 | Attacker | 28 | 3 | 0 | 2 | 17 | 0/- | 300 | 8 | 2 | 11 | 0 | 11 | 2 | 767 | |
| -🇬🇧 | Attacker | 11 | 2 | 1 | 1 | 16 | 0/- | 226 | 4 | 10 | 13 | 0 | 15 | 0 | 711 | |
| -🇬🇧 | Attacker | 10 | 0 | 0 | 0 | 11 | 0/- | 0 | 1 | 11 | 4 | 0 | 8 | 2 | 400 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.05x rating shows it. Your grabs and running were a real strength, with 14 grabs turning into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.64x. You looked dangerous whenever you got the flag, and 28 grabs led to 3 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.44x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 11 grabs. I think survival was your main issue: 94-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.16x. Your flag pressure was good with 10 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 146-115 with a 1.27 K/D, and I think you played your role in the team well. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |