Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Nov 2025, 18:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 396 | 198 | 199 | 0 | 655 | 46.0 cm | 0.99 | 50% | 32% | 0:14 | |
| 147 | 76 | 98 | 0 | 345 | 36.0 cm | 0.78 | 44% | 28% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 29 | 9 | 1 | 3 | 5 kills | |||
| 15 | 4 | 1 | 1 | 5 kills | |||
| 21 | 7 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:41 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:08, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 4-5.
-cide- stood out as the main objective influence with 10 grabs, 2 captures, 16 returns, and an MVP score of 845. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 38 grabs, 35 pickups, 9 captures, 3 solos, 7 assists, 64 flag kills, 39 covers, 0 seals, 29 returns, 27 mid returns, 2 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: PeRcH72 finished with 14 lama score from 104 kills and 45 objective actions, which is the stats page politely asking what the plan was.
| 543 |
| 274 |
| 297 |
| 0 |
| 1000 |
| 41.0 cm |
| 0.92 |
| 48% |
| 31% |
| 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 217 | 119 | 88 | 0 | 326 | - | 1.35 | 57% | 37% | 0:15 | |
| 175 | 104 | 82 | 0 | 332 | 20.3 cm | 1.27 | 56% | 31% | 0:08 | |
| 162 | 74 | 104 | 0 | 305 | 13.5 cm | 0.71 | 42% | 31% | 0:06 | |
| Team Total | 554 | 297 | 274 | 0 | 963 | 16.9 cm | 1.08 | 52% | 33% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 1 |
| 5 kills |
| 12 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 10 kills | |||||
| 2 | 6 kills | |||||
| 4 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 10 | 2 | 4 | 2 | 25 | 0/- | 0 | 18 | 9 | 15 | 0 | 16 | 1 | 845 | |
| -🇬🇧 | Attacker | 8 | 3 | 0 | 0 | 10 | 0/- | 0 | 7 | 10 | 3 | 0 | 3 | 0 | 365 | |
| -🇬🇧 | Defender | 3 | 2 | 0 | 0 | 0 | 8/1 | 0 | 4 | 9 | 4 | 0 | 4 | 0 | 356 | |
| -🇬🇧 |
| Attacker |
| 16 |
| 2 |
| 1 |
| 1 |
| 9 |
| 0/- |
| 0 |
| 3 |
| 6 |
| 2 |
| 0 |
| 3 |
| 1 |
| 327 |
| -🇳🇱 | Defender | 1 | 0 | 2 | 0 | 0 | 12/4 | 0 | 3 | 5 | 3 | 0 | 3 | 0 | 279 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 8 | 10 | 12 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 25 | 36 | 48 | 1 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 13 | 16 | 18 | 0 | Rhythmic fluctuation | ||
| 30000 | - | - | 18 | 20 | 21 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.50x. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.33x. Your attacking play was strong, especially because you turned 8 grabs into 3 caps. You fought efficiently: 119-88 with a 1.35 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Defender | You had a positive match and your 1.13x rating backs that up. Your defensive timing was good: 3 mid returns cut off runs at important moments. You fought efficiently: 104-82 with a 1.27 K/D, and I think you played your role in the team well. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. | |
| Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 16 grabs. I think survival was your main issue: 74-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Defender | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Your defensive timing was good: 4 mid returns cut off runs at important moments. I think survival was your main issue: 76-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |