Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jan 2026, 21:42
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 221 | 82 | 91 | 0 | 275 | 36.0 cm | 0.90 | 47% | 31% | 0:07 |
| -cide- | 198 | 111 | 92 | 0 | 310 | 46.0 cm | 1.21 | 55% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 5 | 4 | 1 | 5 kills | ||
| pho` | 14 | 5 | 2 | 4 | 5 kills | ||
| -cide- | 16 | 4 | 3 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:44 when newut scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:57, with pho` finishing for Blue Team. That score set the closing shape of the match at 2-4.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 0 captures, 19 returns, and an MVP score of 681. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 57 grabs, 35 pickups, 6 captures, 1 solos, 5 assists, 85 flag kills, 35 covers, 0 seals, 50 returns, 44 mid returns, 6 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: silent logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 169 |
| 86 |
| 86 |
| 0 |
| 311 |
| - |
| 1.00 |
| 50% |
| 28% |
| 0:07 |
| Team Total | 588 | 279 | 269 | 0 | 896 | 41.0 cm | 1.04 | 51% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 290 | 106 | 98 | 0 | 278 | 13.5 cm | 1.08 | 52% | 40% | 0:06 |
| pho` | 202 | 122 | 85 | 0 | 272 | 20.3 cm | 1.44 | 59% | 45% | 0:07 |
| silentFB | 96 | 41 | 96 | 0 | 217 | - | 0.43 | 30% | 19% | 0:06 |
| Team Total | 588 | 269 | 279 | 0 | 767 | 16.9 cm | 0.96 | 49% | 36% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 7 |
| 3 kills |
| _-=Pr3dazZz=- | 14 | 3 | 2 | 4 kills |
| silent | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 1 | 10 kills | |||
| pho` | 5 | 9 kills | ||||
| -cide- | 3 | 8 kills | ||||
| newut | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| silent | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 0 | 1 | 0 | 0 | 26/11 | 38 | 2 | 11 | 18 | 0 | 19 | 1 | 681 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 0 | 0 | 0 | 19/1 | 0 | 1 | 1 | 11 | 0 | 15 | 4 | 475 |
| - | pho` | Attacker | 18 | 3 | 0 | 0 | 9 | 0/- | 167 | 11 | 11 | 5 | 0 | 5 | 0 | 442 |
| - | -cide- | Attacker | 20 | 1 | 1 | 1 | 14 | 0/- | 144 | 3 | 3 | 4 | 0 | 5 | 0 | 388 |
| - | newut | Attacker | 7 | 1 | 0 | 0 | 14 | 0/- | 56 | 8 | 8 | 4 | 0 | 4 | 1 | 344 |
| - | silent | Attacker | 9 | 1 | 3 | 0 | 3 | 0/- | 196 | 10 | 1 | 2 | 1 | 2 | 0 | 332 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 89 | 146 | 1264 | 1 | Occasional lag spikes | |
| -cide- | 25000 | 360 | 240Hz | 21 | 22 | 24 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 43 | 56 | 259 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 15 | 15 | 16 | 0 | Good connection | |
| silent | 30000 | - | - | 22 | 24 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.77x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.33x rating shows it. You helped keep the score under control with 11 mid returns and 4 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.33x. Your grabs and running were a real strength, with 20 grabs turning into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. Your grabs and running were a real strength, with 18 grabs turning into 3 caps. You fought efficiently: 122-85 with a 1.44 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 7 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| silent | Struggling | Attacker | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 9 grabs into 1 cap. I think survival was your main issue: 41-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |