Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Dec 2025, 22:18
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 342 | 122 | 100 | 0 | 293 | 13.5 cm | 1.22 | 55% | 42% | 0:06 | |
| 254 | 85 | 113 | 0 | 271 | 58.3 cm | 0.75 | 43% | 32% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 1 | 5 | 4 kills | ||||
| 19 | 8 | 6 | 1 | 5 kills | |||
| 11 | 3 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:16 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:49, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 8-7.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 8 captures, 13 returns, and an MVP score of 1195. _-=Pr3dazZz=- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 77 grabs, 27 pickups, 15 captures, 6 solos, 4 assists, 88 flag kills, 27 covers, 0 seals, 61 returns, 45 mid returns, 16 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 113 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 596 |
| 207 |
| 213 |
| 0 |
| 564 |
| 35.9 cm |
| 0.97 |
| 49% |
| 37% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 346 | 113 | 96 | 0 | 253 | 20.3 cm | 1.18 | 54% | 45% | 0:06 | |
| 277 | 100 | 111 | 0 | 278 | 36.0 cm | 0.90 | 47% | 37% | 0:05 | |
| Team Total | 623 | 213 | 207 | 0 | 531 | 28.1 cm | 1.03 | 51% | 41% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 12 kills | ||||
| 5 | 8 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 24 | 8 | 0 | 1 | 20 | 0/- | 602 | 11 | 4 | 10 | 0 | 13 | 3 | 1195 | |
| -🇬🇧 | Attacker | 25 | 5 | 1 | 4 | 27 | 0/- | 534 | 6 | 4 | 13 | 0 | 15 | 2 | 1061 | |
| -🇬🇧 | Attacker | 14 | 0 | 2 | 0 | 22 | 0/- | 198 | 6 | 6 | 14 | 0 | 19 | 5 | 978 | |
| -🇬🇧 |
| Attacker |
| 14 |
| 2 |
| 1 |
| 1 |
| 19 |
| 0/- |
| 166 |
| 4 |
| 13 |
| 8 |
| 0 |
| 14 |
| 6 |
| 745 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 498 | 498Hz | 7 | 8 | 8 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.92x. You gave the enemy defence problems and backed it up with 8 caps and 1 solo from 24 grabs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.80x rating shows it. Very strong flag running: you made 25 grabs count with 5 caps and 4 solos. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 85-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.45x rating shows it. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |