Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Aug 2025, 22:16
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 234 | 109 | 80 | 0 | 299 | - | 1.36 | 58% | 38% | 0:08 |
| JugzZz | 221 | 99 | 94 | 0 | 293 | - | 1.05 | 51% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 6 | 4 | 1 | 5 kills | |||
| ownage | 15 | 6 | 1 | 1 | 5 kills | ||
| pho` | 14 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:08 when ownage scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 3 times as the scoreline developed.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:08, with newut finishing for Blue Team. That score set the closing shape of the match at 3-4.
JugzZz stood out as the main objective influence with 12 grabs, 0 captures, 8 returns, and an MVP score of 512. localhero made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 54 grabs, 57 pickups, 7 captures, 0 solos, 9 assists, 104 flag kills, 37 covers, 0 seals, 47 returns, 43 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 90 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: localhero produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 180 |
| 72 |
| 88 |
| 0 |
| 225 |
| 36.0 cm |
| 0.82 |
| 45% |
| 32% |
| 0:07 |
| Team Total | 635 | 280 | 262 | 0 | 817 | 36.0 cm | 1.07 | 52% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 236 | 99 | 86 | 0 | 275 | - | 1.15 | 54% | 36% | 0:07 |
| pho`FB | 182 | 90 | 102 | 0 | 234 | 20.3 cm | 0.88 | 47% | 38% | 0:06 |
| localhero | 177 | 73 | 92 | 0 | 262 | - | 0.79 | 44% | 29% | 0:07 |
| Team Total | 595 | 262 | 280 | 0 | 771 | 20.3 cm | 0.94 | 48% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 kills |
| JugzZz | 15 | 4 | 1 | 1 | 5 kills |
| newut | 15 | 4 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 9 kills | ||||
| ownage | 1 | 8 kills | ||||
| pho` | 1 | 7 kills | ||||
| localhero | 3 | 7 kills | ||||
| JugzZz | 2 | 6 kills | ||||
| newut | 3 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Attacker | 12 | 0 | 3 | 0 | 21 | 0/- | 193 | 6 | 4 | 8 | 0 | 8 | 0 | 512 |
| - | ownage | Attacker | 12 | 3 | 0 | 0 | 21 | 0/- | 107 | 12 | 7 | 6 | 0 | 7 | 1 | 493 |
| - | newut | Attacker | 11 | 2 | 2 | 0 | 20 | 0/- | 102 | 14 | 13 | 7 | 0 | 8 | 1 | 479 |
| - | pho` | Attacker | 14 | 0 | 3 | 0 | 13 | 0/- | 158 | 15 | 5 | 6 | 0 | 7 | 1 | 466 |
| - | localhero | Attacker | 4 | 2 | 1 | 0 | 13 | 0/- | 140 | 4 | 3 | 6 | 0 | 7 | 1 | 416 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 16/4 | 0 | 6 | 5 | 10 | 0 | 10 | 0 | 352 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ownage | 30000 | - | - | 109 | 114 | 124 | 0 | Bumpy connection | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 98 | 100 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 124 | 707 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 16 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.52x. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.51x. Excellent flag running from you: 12 grabs became 3 caps. You fought efficiently: 109-80 with a 1.36 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.51x. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Dominating | Attacker | You gave your team a strong contribution and finished at 1.24x. Your flag work was one of your best areas, with 4 grabs producing 2 caps. I think survival was your main issue: 73-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.16x. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. You helped keep the score under control with 10 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |