Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Sept 2025, 17:55
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 337 | 156 | 150 | 1 | 377 | 20.3 cm | 1.04 | 51% | 41% | 0:04 | |
| 191 | 88 | 139 | 0 | 336 | 58.3 cm | 0.63 | 39% | 26% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 80 | ||
| 76 | ||
| 48 | ||
| 40 |
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 50 | ||
| 76 | ||
| 89 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 8 | 7 | 6 | 5 kills | |||
| 21 | 4 | 2 | 3 | 5 kills | |||
| 16 | 4 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 3-0 in favour of Red Team.
The opening breakthrough came at 2:50 when pho` scored for Red Team. Red Team created more scoring chances, converting 3 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:44, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 3-0.
pho` stood out as the main objective influence with 16 grabs, 2 captures, 18 returns, and an MVP score of 822. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 51 grabs, 23 pickups, 3 captures, 0 solos, 2 assists, 71 flag kills, 17 covers, 0 seals, 46 returns, 38 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 156 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: localhero finished with 25 lama score from 165 kills and 70 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 528 |
| 244 |
| 289 |
| 1 |
| 713 |
| 39.3 cm |
| 0.84 |
| 46% |
| 34% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 237 | 124 | 128 | 0 | 351 | 36.0 cm | 0.97 | 49% | 36% | 0:05 | |
| 229 | 165 | 116 | 0 | 435 | - | 1.42 | 59% | 38% | 0:06 | |
| Team Total | 466 | 289 | 244 | 0 | 786 | 36.0 cm | 1.18 | 54% | 37% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 26 |
| 10 |
| 1 |
| 5 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 2 | 1 | 0 | 27 | 0/- | 200 | 6 | 4 | 18 | 0 | 18 | 3 | 822 | |
| -🇬🇧 | Defender | 3 | 1 | 1 | 0 | 0 | 15/4 | 100 | 7 | 2 | 10 | 0 | 13 | 0 | 566 | |
| -🇬🇧 | Attacker | 17 | 0 | 0 | 0 | 18 | 0/- | 0 | 6 | 7 | 6 | 0 | 9 | 3 | 439 | |
| -🇬🇧 | Attacker | 15 | 0 | 0 | 0 | 11 | 0/- | 0 | 4 | 4 | 4 | 0 | 6 | 2 | 364 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.87x. You gave the enemy defence problems and backed it up with 2 caps from 16 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. You created plenty of starts with 15 grabs; now try to turn more of them into pickups, covers, or caps. You fought efficiently: 165-116 with a 1.42 K/D, and I think you played your role in the team well. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.28x. Your flag pressure was good with 17 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Dominating | Defender | You gave your team more than expected here and finished at 1.23x. Your defensive timing was good: 10 mid returns cut off runs at important moments. I think survival was your main issue: 88-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |