Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jun 2026, 14:52
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 398 | 135 | 113 | 0 | 284 | 20.3 cm | 1.19 | 54% | 48% | 0:05 | |
| 240 | 113 | 99 | 0 | 279 | - | 1.14 | 53% | 41% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 68 | ||
| 55 | ||
| 58 |
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 56 | ||
| 41 | ||
| 43 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 6 | 1 | 2 | 5 kills | |||
| 16 | 10 | 3 | 5 kills | ||||
| 18 | 5 | 2 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 9-4 in favour of Red Team.
The opening breakthrough came at 1:22 when Zo-^ scored for Red Team. Red Team created more scoring chances, converting 9 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:32, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 9-4.
pho` stood out as the main objective influence with 22 grabs, 4 captures, 18 returns, and an MVP score of 1270. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 66 grabs, 26 pickups, 13 captures, 7 solos, 5 assists, 78 flag kills, 33 covers, 0 seals, 51 returns, 42 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 135 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 638 |
| 248 |
| 212 |
| 0 |
| 563 |
| 20.3 cm |
| 1.17 |
| 54% |
| 44% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 292 | 128 | 122 | 0 | 289 | 13.5 cm | 1.05 | 51% | 45% | 0:05 | |
| 210 | 84 | 126 | 0 | 281 | 58.3 cm | 0.67 | 40% | 30% | 0:05 | |
| Team Total | 502 | 212 | 248 | 0 | 570 | 35.9 cm | 0.85 | 46% | 38% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 1 | 14 kills | ||||
| 2 | 7 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 4 | 3 | 4 | 30 | 0/- | 565 | 4 | 14 | 15 | 0 | 18 | 3 | 1270 | |
| -🇬🇧 | Attacker | 17 | 3 | 0 | 0 | 24 | 0/- | 269 | 14 | 6 | 11 | 0 | 13 | 3 | 837 | |
| -🇩🇪 | Attacker | 17 | 5 | 0 | 2 | 9 | 0/- | 335 | 6 | 10 | 3 | 0 | 4 | 1 | 660 | |
| -🇬🇧 | Attacker | 10 | 1 | 2 | 1 | 15 | 0/- | 131 | 2 | 3 | 13 | 0 | 16 | 2 | 629 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 35 | 40 | 44 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 30000 | - | - | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.23x. You were dangerous with the flag: 22 grabs led to 4 caps and 4 solos. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.56x. Your attacking play was strong, especially because you turned 17 grabs into 3 caps. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. Excellent flag running from you: 17 grabs became 5 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.27x. Very strong flag running: you made 10 grabs count with 1 cap and 1 solo. I think survival was your main issue: 84-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |