Unreal HeavenThe home of 2v2 and 3v3 iCTF19 May 2026, 00:04
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 303 | 153 | 78 | 0 | 398 | - | 1.96 | 66% | 43% | 0:08 |
| pho`FB | 181 | 109 | 121 | 0 | 279 | 20.3 cm | 0.90 | 47% | 41% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 12 | 5 | 1 | 5 kills | ||
| ownage | 19 | 10 | 4 | 3 | 5 kills | ||
| pho` | 15 | 5 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:24 when -uh.Pr3DazZz scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:57, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 5-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 20 returns, and an MVP score of 748. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 21 pickups, 9 captures, 1 solos, 10 assists, 73 flag kills, 39 covers, 0 seals, 52 returns, 49 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 142 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| {Black_Mage}` |
| 89 |
| 25 |
| 123 |
| 0 |
| 138 |
| - |
| 0.20 |
| 17% |
| 18% |
| 0:05 |
| Team Total | 573 | 287 | 322 | 0 | 815 | 20.3 cm | 0.89 | 47% | 38% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 322 | 142 | 75 | 0 | 348 | 13.5 cm | 1.89 | 65% | 46% | 0:08 |
| -uh.Pr3DazZz | 161 | 95 | 105 | 0 | 313 | - | 0.90 | 48% | 32% | 0:06 |
| Broken_Soul | 152 | 85 | 107 | 0 | 275 | 58.3 cm | 0.79 | 44% | 32% | 0:06 |
| Team Total | 635 | 322 | 287 | 0 | 936 | 35.9 cm | 1.12 | 53% | 37% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 1 |
| 4 kills |
| -uh.Pr3DazZz | 19 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 1 | 15 kills | |||
| ownage | 7 | 2 | 11 kills | |||
| pho` | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 23/9 | 133 | 2 | 12 | 17 | 0 | 20 | 2 | 748 |
| - | ownage | Defender | 0 | 3 | 0 | 0 | 0 | 21/2 | 105 | 5 | 12 | 15 | 0 | 15 | 0 | 633 |
| - | -uh.Pr3DazZz | Attacker | 15 | 1 | 3 | 0 | 7 | 0/- | 163 | 4 | 3 | 4 | 0 | 4 | 1 | 441 |
| - | pho` | Attacker | 20 | 1 | 2 | 1 | 10 | 0/- | 129 | 0 | 5 | 7 | 0 | 7 | 0 | 439 |
| - | {Black_Mage}` | Attacker | 14 | 1 | 3 | 0 | 3 | 0/- | 266 | 5 | 2 | 1 | 0 | 1 | 0 | 373 |
| - | Broken_Soul | Attacker | 12 | 2 | 1 | 0 | 9 | 0/- | 105 | 5 | 5 | 5 | 0 | 5 | 0 | 370 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ownage | 30000 | - | - | 117 | 120 | 126 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 33 | 38 | 0 | Bumpy connection | |
| -uh.Pr3DazZz | 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.96x. You helped keep the score under control with 17 mid returns and 2 clutch returns. You fought efficiently: 142-75 with a 1.89 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| ownage | Godlike | Defender | You had a huge game and played well above your usual level at 1.79x. You helped keep the score under control with 15 mid returns. You fought efficiently: 153-78 with a 1.96 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You were dangerous with the flag: 15 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.17x rating. Your attacking runs had purpose, with 14 grabs leading to 1 cap. I think survival was your main issue: 25-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Attacker | You gave your team more than expected here and finished at 1.17x. Your attacking play was strong, especially because you turned 20 grabs into 1 cap and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.12x. You gave the enemy defence problems and backed it up with 2 caps from 12 grabs. I think survival was your main issue: 85-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |