Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Feb 2026, 23:18
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 244 | 87 | 90 | 0 | 255 | - | 0.97 | 49% | 35% | 0:09 |
| newut | 209 | 95 | 78 | 0 | 267 | - | 1.22 | 55% | 36% | 0:10 |
| pho` |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 10 | 2 | 2 | 4 kills | |||
| saxon | 12 | 4 | 4 | 1 | 5 kills | ||
| newut | 9 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v4 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 0:20 when pho` scored for Red Team. Blue Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with newut finishing for Red Team. That score set the closing shape of the match at 4-6.
-uh.Pr3DazZz stood out as the main objective influence with 1 grab, 0 captures, 15 returns, and an MVP score of 632. -uh.Pr3DazZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 60 grabs, 39 pickups, 10 captures, 3 solos, 7 assists, 89 flag kills, 41 covers, 0 seals, 48 returns, 42 mid returns, 6 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 104 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 1 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 94 |
| 90 |
| 1 |
| 219 |
| 20.3 cm |
| 1.04 |
| 51% |
| 43% |
| 0:09 |
| Team Total | 608 | 276 | 258 | 1 | 741 | 20.3 cm | 1.07 | 52% | 37% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 239 | 104 | 83 | 1 | 225 | - | 1.25 | 55% | 46% | 0:07 |
| JugzZz | 193 | 84 | 91 | 0 | 245 | - | 0.92 | 48% | 34% | 0:08 |
| -uh.StarzZz`-FB | 180 | 68 | 94 | 0 | 193 | 13.5 cm | 0.72 | 42% | 35% | 0:08 |
| -cide- | 2 | 2 | 8 | 0 | 7 | 46.0 cm | 0.25 | 20% | 29% | 0:06 |
| Team Total | 614 | 258 | 276 | 1 | 670 | 29.7 cm | 0.93 | 48% | 39% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 1 |
| 4 kills |
| JugzZz | 14 | 2 | 3 kills |
| -uh.StarzZz`- | 11 | 2 | 3 kills |
| -cide- | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 5 | 8 kills | ||||
| saxon | 4 | 7 kills | ||||
| newut | 1 | 6 kills | ||||
| pho` | 4 kills | |||||
| JugzZz | 4 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| -cide- | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Defender | 1 | 0 | 1 | 0 | 0 | 23/7 | 0 | 3 | 6 | 12 | 0 | 15 | 3 | 632 |
| - | saxon | Defender | 1 | 0 | 0 | 0 | 0 | 23/4 | 0 | 0 | 6 | 11 | 0 | 12 | 1 | 515 |
| - | newut | Attacker | 12 | 2 | 1 | 1 | 18 | 0/- | 0 | 9 | 4 | 7 | 0 | 8 | 0 | 495 |
| - | JugzZz | Attacker | 11 | 1 | 3 | 0 | 14 | 0/- | 0 | 6 | 14 | 8 | 0 | 9 | 0 | 423 |
| - | pho` | Attacker | 14 | 2 | 1 | 1 | 6 | 0/- | 0 | 7 | 3 | 3 | 0 | 3 | 1 | 357 |
| - | -uh.StarzZz`- | Attacker | 20 | 5 | 1 | 1 | 5 | 0/- | 0 | 14 | 8 | 1 | 0 | 1 | 1 | 355 |
| - | -cide- | Defender | 1 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 19 | 20 | 20 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 16 | 101 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 26 | 0 | Limited ping data | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 99 | 116 | 0 | Bumpy connection | |
| saxon | 20000 | - | - | 10 | 11 | 14 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 3.52x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You fought efficiently: 104-83 with a 1.25 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.Pr3DazZz | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.61x. Your defensive timing was good: 12 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. You carried real threat on attack, turning 12 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.49x. You ran the flag well and gave your team end product: 1 cap from 11 grabs. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. You carried real threat on attack, turning 20 grabs into 5 caps and 1 solo. I think survival was your main issue: 68-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 14 grabs became 2 caps and 1 solo. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Feeding | Defender | You had a rough game at 0.09x, so I think your goal should be to simplify and rebuild from safer plays. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 20% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |