Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Nov 2025, 21:23
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 242 | 116 | 74 | 0 | 313 | - | 1.57 | 61% | 38% | 0:08 |
| -cide- | 178 | 95 | 74 | 0 | 276 | 46.0 cm | 1.28 | 56% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 21 | 4 | 1 | 2 | 5 kills | ||
| PeRcH72 | 10 | 3 | 3 kills | ||||
| -cide- | 19 | 7 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-9 in favour of Blue Team.
The opening breakthrough came at 1:04 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:26, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-9.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 5 captures, 4 returns, and an MVP score of 837. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 62 grabs, 31 pickups, 12 captures, 3 solos, 9 assists, 81 flag kills, 46 covers, 0 seals, 50 returns, 48 mid returns, 2 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 175 |
| 79 |
| 96 |
| 0 |
| 303 |
| 20.3 cm |
| 0.82 |
| 45% |
| 26% |
| 0:06 |
| Team Total | 595 | 290 | 244 | 0 | 892 | 33.1 cm | 1.19 | 54% | 33% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 236 | 78 | 93 | 0 | 266 | 36.0 cm | 0.84 | 46% | 30% | 0:07 |
| -uh.StarzZz`- | 229 | 83 | 94 | 0 | 265 | 13.5 cm | 0.88 | 47% | 32% | 0:07 |
| -cide- | 176 | 83 | 103 | 0 | 243 | 46.0 cm | 0.81 | 45% | 34% | 0:06 |
| Team Total | 641 | 244 | 290 | 0 | 774 | 31.8 cm | 0.84 | 46% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 5 | 5 | 2 | 4 kills |
| _-=Pr3dazZz=- | 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 7 | 8 kills | ||||
| PeRcH72 | 1 | 7 kills | ||||
| -cide- | 2 | 6 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 5 | 2 | 2 | 8 | 0/- | 605 | 3 | 8 | 3 | 0 | 4 | 1 | 837 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 2 | 0 | 0 | 23/13 | 35 | 5 | 4 | 17 | 0 | 18 | 1 | 597 |
| - | -cide- | Attacker | 12 | 2 | 3 | 0 | 7 | 0/- | 261 | 11 | 13 | 4 | 0 | 4 | 0 | 568 |
| - | newut | Attacker | 6 | 1 | 1 | 0 | 18 | 0/- | 117 | 6 | 8 | 12 | 0 | 12 | 0 | 525 |
| - | -cide- | Attacker | 20 | 1 | 1 | 1 | 10 | 0/- | 182 | 4 | 8 | 2 | 1 | 2 | 0 | 374 |
| - | PeRcH72 | Defender | 3 | 1 | 0 | 0 | 0 | 15/- | 1 | 2 | 5 | 10 | 0 | 10 | 0 | 356 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 20 | 24 | 27 | 0 | Sawtooth variation | |
| PeRcH72 | 30000 | - | - | 18 | 19 | 21 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 89 | 91 | 93 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 16 | 21 | 0 | Rhythmic fluctuation | |
| -cide- | 25000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.72x. You carried real threat on attack, turning 21 grabs into 5 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.54x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.49x. You gave the enemy defence problems and backed it up with 1 cap from 6 grabs. You fought efficiently: 116-74 with a 1.57 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.31x. You were dangerous with the flag: 12 grabs led to 2 caps. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.17x. Your attacking play was strong, especially because you turned 20 grabs into 1 cap and 1 solo. You fought efficiently: 95-74 with a 1.28 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| PeRcH72 | Dominating | Defender | You played well and finished above your usual level at 1.15x. You helped keep the score under control with 10 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |