3 Feb 2026, 17:39
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 433 | 146 | 117 | 0 | 397 | - | 1.25 | 56% | 37% | 0:05 | |
| 297 | 84 | 139 | 0 | 326 | 58.3 cm | 0.60 | 38% | 26% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 78 | ||
| 44 | ||
| 40 |
| Killer | Victim | |
|---|---|---|
| 75 | ||
| 85 | ||
| 42 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 9 | 4 | 4 | 5 kills | |||
| 19 | 3 | 1 | 4 kills | ||||
| 19 | 15 | 2 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 12-9 in favour of Red Team.
The opening breakthrough came at 0:33 when JugzZz scored for Red Team. Red Team created more scoring chances, converting 12 of the 21 captures. Momentum changed hands 2 times as the scoreline developed. 13 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with JugzZz finishing for Red Team. That score set the closing shape of the match at 12-9.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 8 captures, 16 returns, and an MVP score of 1438. Broken_Soul made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 71 grabs, 35 pickups, 21 captures, 7 solos, 8 assists, 85 flag kills, 48 covers, 0 seals, 50 returns, 36 mid returns, 14 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 160 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 730 | 230 | 256 | 0 | 723 | 58.3 cm | 0.90 | 47% | 32% | 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 461 | 160 | 112 | 0 | 387 | 13.5 cm | 1.43 | 59% | 42% | 0:05 | |
| 193 | 96 | 118 | 0 | 352 | 82.4 cm | 0.81 | 45% | 28% | 0:05 | |
| Team Total | 654 | 256 | 230 | 0 | 739 | 48.0 cm | 1.11 | 53% | 35% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 11 kills | ||||
| 2 | 7 kills | |||||
| 4 | 6 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 8 | 0 | 4 | 29 | 0/- | 714 | 10 | 19 | 11 | 0 | 16 | 5 | 1438 | |
| -🇺🇸 | Attacker | 20 | 7 | 2 | 2 | 34 | 0/- | 734 | 9 | 12 | 14 | 0 | 19 | 2 | 1397 | |
| -🇬🇧 | Attacker | 14 | 5 | 3 | 1 | 15 | 0/- | 466 | 5 | 4 | 6 | 0 | 9 | 6 | 1134 | |
| -🇵🇹 | Attacker | 15 | 1 | 3 | 0 | 7 | 0/- | 186 | 11 | 13 | 5 | 0 | 6 | 1 | 554 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 30000 | - | - | 41 | 42 | 42 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.36x. Your grabs and running were a real strength, with 20 grabs turning into 7 caps and 2 solos. 56% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.27x. Your grabs and running were a real strength, with 22 grabs turning into 8 caps and 4 solos. You fought efficiently: 160-112 with a 1.43 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.63x. Your grabs and running were a real strength, with 14 grabs turning into 5 caps and 1 solo. I think survival was your main issue: 84-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.22x. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
