Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2025, 20:33
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 566 | 144 | 124 | 0 | 376 | 46.0 cm | 1.16 | 54% | 40% | 0:05 | |
| 414 | 96 | 128 | 0 | 351 | 13.5 cm | 0.75 | 43% | 30% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 79 | ||
| 51 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 85 | ||
| 76 | ||
| 39 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 10 | 4 | 5 | 5 kills | |||
| 23 | 9 | 2 | 3 | 5 kills | |||
| 9 | 6 | 4 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 22-19 in favour of Red Team.
The opening breakthrough came at 0:10 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 22 of the 41 captures. Momentum changed hands 3 times as the scoreline developed. 27 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:34, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 22-19.
-cide- stood out as the main objective influence with 26 grabs, 11 captures, 32 returns, and an MVP score of 2094. -cide- anchored the recovery work with 32 total returns.
Objective ledger for the match: 139 grabs, 37 pickups, 41 captures, 23 solos, 14 assists, 135 flag kills, 73 covers, 0 seals, 97 returns, 97 mid returns, 0 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 41% accuracy and 161 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 43 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: ownage hit 41% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| Team Total | 980 | 240 | 252 | 0 | 727 | 29.7 cm | 0.95 | 49% | 35% | 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 592 | 161 | 116 | 0 | 426 | - | 1.39 | 58% | 41% | 0:05 | |
| 426 | 91 | 124 | 0 | 292 | 58.3 cm | 0.73 | 42% | 31% | 0:05 | |
| Team Total | 1018 | 252 | 240 | 0 | 718 | 58.3 cm | 1.05 | 51% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 5 | 7 kills | |||||
| 1 | 7 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 26 | 11 | 2 | 4 | 43 | 0/- | 1002 | 17 | 16 | 32 | 0 | 32 | 0 | 2094 | |
| -🇺🇸 | Attacker | 36 | 8 | 4 | 5 | 45 | 0/- | 1073 | 9 | 23 | 29 | 0 | 29 | 0 | 2063 | |
| -🇬🇧 | Attacker | 46 | 11 | 6 | 8 | 21 | 0/- | 1198 | 4 | 14 | 16 | 0 | 16 | 0 | 1752 | |
| -🇬🇧 |
| Attacker |
| 31 |
| 11 |
| 2 |
| 6 |
| 26 |
| 0/- |
| 827 |
| 7 |
| 20 |
| 20 |
| 0 |
| 20 |
| 0 |
| 1639 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 22 | 23 | 26 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 110 | 113 | 117 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.34x. You gave the enemy defence problems and backed it up with 11 caps and 4 solos from 26 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.30x. You ran the flag well and gave your team end product: 8 caps and 5 solos from 36 grabs. You fought efficiently: 161-116 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.85x. Very strong flag running: you made 46 grabs count with 11 caps and 8 solos. I think survival was your main issue: 96-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.84x. Your attacking runs had purpose, with 31 grabs leading to 11 caps and 6 solos. I think survival was your main issue: 91-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |