Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Jun 2026, 16:34
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 301 | 96 | 89 | 0 | 302 | - | 1.08 | 52% | 33% | 0:07 | |
| 257 | 84 | 90 | 0 | 282 | 46.0 cm | 0.93 | 48% | 30% | 0:07 | |
| Team Total | 558 | 180 | 179 | 0 | 584 | 46.0 cm | 1.01 | 50% | 32% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 45 | ||
| 37 | ||
| 47 |
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 45 | ||
| 37 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 4 | 2 | 4 kills | ||||
| 8 | 4 | 2 | 4 kills | ||||
| 19 | 4 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-F_RIFK_66 between Red and Blue Team, ending 7-9 in favour of Blue Team.
The opening breakthrough came at 0:50 when Lock scored for Red Team. Blue Team created more scoring chances, converting 9 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-9.
-uh.Pr3DazZz stood out as the main objective influence with 13 grabs, 3 captures, 20 returns, and an MVP score of 1113. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 78 grabs, 19 pickups, 16 captures, 9 solos, 5 assists, 81 flag kills, 30 covers, 0 seals, 62 returns, 53 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 34% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 338 | 97 | 88 | 0 | 338 | - | 1.10 | 52% | 34% | 0:07 | |
| 267 | 82 | 92 | 0 | 264 | 58.3 cm | 0.89 | 47% | 31% | 0:07 | |
| Team Total | 605 | 179 | 180 | 0 | 602 | 58.3 cm | 0.99 | 50% | 33% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 3 | 2 | 2 | 27 | 0/- | 399 | 9 | 7 | 17 | 0 | 20 | 4 | 1113 | |
| -🇬🇧 | Attacker | 24 | 6 | 1 | 4 | 15 | 0/- | 501 | 2 | 4 | 12 | 0 | 14 | 1 | 976 | |
| -🇳🇱 | Attacker | 22 | 4 | 1 | 2 | 18 | 0/- | 343 | 3 | 8 | 11 | 0 | 14 | 4 | 973 | |
| -🇩🇪 |
| Attacker |
| 19 |
| 3 |
| 1 |
| 1 |
| 21 |
| 0/- |
| 357 |
| 5 |
| 11 |
| 13 |
| 0 |
| 14 |
| 0 |
| 834 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 23 | 27 | 30 | 0 | Variable ping | ||
| 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.00x. Your flag work was one of your best areas, with 13 grabs producing 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.80x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.77x. Very strong flag running: you made 24 grabs count with 6 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.52x rating shows it. Your attacking play was strong, especially because you turned 19 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |