Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Jan 2026, 21:34
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 254 | 96 | 72 | 1 | 288 | - | 1.33 | 57% | 34% | 0:09 |
| -uh.StarzZz`- | 241 | 95 | 80 | 1 | 240 | 13.5 cm | 1.19 | 54% | 42% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 16 | 2 | 1 | 4 kills | |||
| pho` | 12 | 5 | 3 | 4 kills | |||
| -uh.StarzZz`- | 14 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v4 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 9-12 in favour of Blue Team.
The opening breakthrough came at 0:48 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 14 captures were completed solo.
The final capture arrived at 10:47, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-12.
pho` stood out as the main objective influence with 2 grabs, 1 capture, 25 returns, and an MVP score of 570. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 85 grabs, 27 pickups, 21 captures, 14 solos, 8 assists, 90 flag kills, 26 covers, 3 seals, 62 returns, 4 mid returns, 10 clutch returns, and 4 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 95 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 101 |
| 31 |
| 87 |
| 0 |
| 106 |
| - |
| 0.36 |
| 26% |
| 29% |
| 0:07 |
| Team Total | 596 | 222 | 239 | 2 | 634 | 13.5 cm | 0.93 | 48% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 299 | 106 | 73 | 0 | 260 | 20.3 cm | 1.45 | 59% | 41% | 0:09 |
| Broken_SoulFB | 207 | 69 | 81 | 2 | 226 | 58.3 cm | 0.85 | 45% | 31% | 0:08 |
| localhero | 200 | 64 | 68 | 0 | 160 | - | 0.94 | 48% | 40% | 0:09 |
| -uh.StarzZz`- | - | - | - | - | - | 13.5 cm | - | - | - | - |
| Team Total | 706 | 239 | 222 | 2 | 646 | 30.7 cm | 1.08 | 52% | 37% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 1 |
| 4 kills |
| Broken_Soul | 7 | 4 | 3 kills |
| Maber | 2 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 4 | 8 kills | ||||
| pho` | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| localhero | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| Maber | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 2 | 1 | 1 | 0 | 0 | 36/9 | 0 | 5 | 5 | 1 | 0 | 25 | 2 | 570 |
| - | newut | Attacker | 5 | 3 | 1 | 1 | 23 | 0/- | 0 | 3 | 5 | 1 | 0 | 16 | 2 | 488 |
| - | -uh.StarzZz`- | Attacker | 25 | 5 | 1 | 3 | 14 | 0/- | 0 | 7 | 3 | 1 | 0 | 9 | 1 | 453 |
| - | localhero | Attacker | 20 | 6 | 1 | 5 | 5 | 0/- | 0 | 6 | 4 | 0 | 0 | 5 | 2 | 411 |
| - | Broken_Soul | Attacker | 19 | 5 | 2 | 4 | 7 | 0/- | 0 | 3 | 5 | 1 | 2 | 5 | 2 | 390 |
| - | Maber | Attacker | 14 | 1 | 2 | 1 | 5 | 0/- | 0 | 3 | 4 | 0 | 2 | 2 | 1 | 203 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 58 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 89 | 93 | 96 | 0 | Minor variation | |
| Maber | 25000 | 295 | 143Hz | 31 | 33 | 35 | 0 | Minor variation | |
| localhero | 30000 | - | - | 20 | 21 | 25 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.67x. Your defensive timing was good: 1 mid return and 2 clutch returns cut off runs at important moments. You fought efficiently: 106-73 with a 1.45 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.65x. You carried real threat on attack, turning 5 grabs into 3 caps and 1 solo. You fought efficiently: 96-72 with a 1.33 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.61x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 25 grabs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.55x. Your grabs and running were a real strength, with 20 grabs turning into 6 caps and 5 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.55x. Your flag work was one of your best areas, with 19 grabs producing 5 caps and 4 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Maber | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 14 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 31-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.StarzZz`- | Feeding | Defender | This was a hard outing for you at 0.04x; treat it as a reset point, not a verdict on your ability. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |