Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Jan 2026, 20:56
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 321 | 120 | 134 | 0 | 371 | - | 0.90 | 47% | 32% | 0:04 | |
| 308 | 125 | 104 | 0 | 393 | 46.0 cm | 1.20 | 55% | 32% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 5 | 3 | 2 | 5 kills | |||
| 18 | 6 | 3 | 2 | 5 kills | |||
| 20 | 6 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:45 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:07, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-7.
_-=Pr3dazZz=- stood out as the main objective influence with 9 grabs, 2 captures, 12 returns, and an MVP score of 917. _-=Pr3dazZz=- made the biggest clutch contribution, recording 8 close-save returns.
Objective ledger for the match: 58 grabs, 50 pickups, 13 captures, 2 solos, 7 assists, 95 flag kills, 48 covers, 0 seals, 44 returns, 26 mid returns, 18 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 34% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 34 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 8 close-save returns, also known as deleting someone else's highlight clip.
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| 13.5 cm |
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| Team Total | 629 | 245 | 238 | 0 | 764 | 29.7 cm | 1.03 | 51% | 32% | 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 129 | 121 | 0 | 374 | 13.5 cm | 1.07 | 52% | 34% | 0:05 | |
| 346 | 109 | 124 | 0 | 338 | 36.0 cm | 0.88 | 47% | 33% | 0:05 | |
| Team Total | 700 | 238 | 245 | 0 | 712 | 24.7 cm | 0.97 | 49% | 34% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
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| 7 |
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| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 9 | 2 | 2 | 0 | 19 | 0/- | 0 | 12 | 19 | 7 | 0 | 12 | 8 | 917 | |
| -🇬🇧 | Attacker | 16 | 5 | 2 | 1 | 25 | 0/- | 0 | 21 | 9 | 8 | 0 | 15 | 4 | 867 | |
| -🇬🇧 | Attacker | 9 | 5 | 0 | 1 | 25 | 0/- | 0 | 7 | 11 | 6 | 0 | 11 | 3 | 681 | |
| -🇫🇷 | Attacker | 24 | 1 | 3 | 0 | 26 | 0/- | 0 | 10 | 9 | 5 | 0 | 6 | 3 | 662 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 79 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 42 | 45 | 51 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.99x. Your grabs and running were a real strength, with 16 grabs turning into 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.97x. You ran the flag well and gave your team end product: 2 caps from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.81x. You were dangerous with the flag: 9 grabs led to 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.73x. You looked dangerous whenever you got the flag, and 24 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Defender | You had a tough match at 0.05x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |