Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Apr 2026, 21:56
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 217 | 106 | 90 | 0 | 281 | 20.3 cm | 1.18 | 54% | 38% | 0:07 |
| Broken_Soul | 117 | 60 | 99 | 0 | 242 | 58.3 cm | 0.61 | 38% | 28% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 12 | 3 | 4 | 4 kills | |||
| -cide- | 12 | 7 | 2 | 4 kills | |||
| -uh.Pr3DazZz | 16 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 0:41 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 5 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:24, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 1-5.
JugzZz stood out as the main objective influence with 0 grabs, 3 captures, 8 returns, and an MVP score of 464. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 36 grabs, 19 pickups, 6 captures, 1 solos, 6 assists, 49 flag kills, 26 covers, 0 seals, 29 returns, 26 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 39% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: PeRcH72 finished with 12 lama score from 92 kills and 40 objective actions, which is the stats page politely asking what the plan was.
| 115 |
| 92 |
| 109 |
| 0 |
| 299 |
| 20.3 cm |
| 0.84 |
| 46% |
| 31% |
| 0:06 |
| Team Total | 449 | 258 | 298 | 0 | 822 | 32.9 cm | 0.87 | 46% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZzFB | 188 | 105 | 64 | 0 | 331 | - | 1.64 | 62% | 33% | 0:10 |
| -cide- | 153 | 94 | 105 | 0 | 260 | 46.0 cm | 0.90 | 47% | 36% | 0:06 |
| -uh.Pr3DazZz | 142 | 99 | 89 | 0 | 264 | - | 1.11 | 53% | 39% | 0:07 |
| Team Total | 483 | 298 | 258 | 0 | 855 | 46.0 cm | 1.16 | 54% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 5 |
| 3 kills |
| PeRcH72 | 12 | 6 | 2 | 4 kills |
| Broken_Soul | 9 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 8 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| pho` | 4 | 6 kills | ||||
| PeRcH72 | 4 kills | |||||
| Broken_Soul | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 0 | 3 | 0 | 0 | 0 | 11/- | 158 | 5 | 3 | 8 | 0 | 8 | 0 | 464 |
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 19/10 | 0 | 2 | 3 | 11 | 0 | 13 | 1 | 419 |
| - | -uh.Pr3DazZz | Attacker | 8 | 2 | 1 | 1 | 3 | 0/- | 173 | 5 | 5 | 2 | 0 | 2 | 0 | 352 |
| - | -cide- | Attacker | 16 | 0 | 4 | 0 | 4 | 0/- | 169 | 2 | 11 | 1 | 0 | 1 | 0 | 350 |
| - | Broken_Soul | Attacker | 7 | 1 | 0 | 0 | 9 | 0/- | 100 | 3 | 0 | 3 | 0 | 4 | 1 | 288 |
| - | PeRcH72 | Attacker | 5 | 0 | 0 | 0 | 3 | 0/- | 0 | 2 | 4 | 1 | 0 | 1 | 1 | 145 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 19 | 20 | 20 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 93 | 94 | 94 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You played a really good game here and your 1.53x rating shows it. You helped keep the score under control with 8 mid returns. You fought efficiently: 105-64 with a 1.64 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.32x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 43%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. You carried real threat on attack, turning 8 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 1 cap from 7 grabs. I think survival was your main issue: 60-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Struggling | Attacker | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |