Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jan 2026, 20:15
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 297 | 129 | 74 | 0 | 338 | 20.3 cm | 1.74 | 64% | 38% | 0:09 |
| -uh.StarzZz`- | 154 | 79 | 84 | 0 | 273 | 13.5 cm | 0.94 | 48% | 30% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 27 | 4 | 2 | 1 | 5 kills | ||
| -cide- | 14 | 3 | 1 | 5 kills | |||
| localhero | 17 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 0:26 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:36, with {Black_Mage}` finishing for Red Team. That score set the closing shape of the match at 2-6.
-cide- stood out as the main objective influence with 11 grabs, 6 captures, 9 returns, and an MVP score of 755. localhero made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 63 grabs, 30 pickups, 8 captures, 3 solos, 6 assists, 84 flag kills, 38 covers, 0 seals, 54 returns, 44 mid returns, 10 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 69 |
| 16 |
| 76 |
| 0 |
| 111 |
| - |
| 0.21 |
| 17% |
| 14% |
| 0:08 |
| Team Total | 520 | 224 | 234 | 0 | 722 | 16.9 cm | 0.96 | 49% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 255 | 85 | 65 | 0 | 288 | - | 1.31 | 57% | 30% | 0:18 |
| -cide- | 230 | 90 | 78 | 0 | 292 | 46.0 cm | 1.15 | 54% | 31% | 0:08 |
| silentFB | 143 | 59 | 81 | 0 | 246 | - | 0.73 | 42% | 24% | 0:08 |
| Team Total | 628 | 234 | 224 | 0 | 826 | 46.0 cm | 1.04 | 51% | 28% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 3 kills |
| -uh.StarzZz`- | 12 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 2 | 13 kills | |||
| -cide- | 3 | 7 kills | ||||
| localhero | 1 | 7 kills | ||||
| silent | 1 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 11 | 6 | 0 | 3 | 10 | 0/- | 458 | 11 | 7 | 8 | 0 | 9 | 0 | 755 |
| - | localhero | Defender | 1 | 0 | 1 | 0 | 0 | 25/7 | 10 | 3 | 5 | 19 | 0 | 21 | 3 | 675 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 30/7 | 25 | 2 | 5 | 11 | 0 | 15 | 3 | 586 |
| - | silent | Attacker | 16 | 0 | 3 | 0 | 8 | 0/- | 131 | 5 | 13 | 1 | 1 | 2 | 1 | 377 |
| - | -uh.StarzZz`- | Attacker | 21 | 1 | 1 | 0 | 7 | 0/- | 47 | 5 | 8 | 2 | 1 | 4 | 2 | 321 |
| - | {Black_Mage}` | Attacker | 14 | 1 | 1 | 0 | 4 | 0/- | 128 | 4 | 0 | 3 | 0 | 3 | 1 | 265 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 36 | 50 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection | |
| silent | 30000 | - | - | 22 | 24 | 28 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 20 | 22 | 23 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.84x. Excellent flag running from you: 11 grabs became 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.74x. Your defensive timing was good: 19 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 85-65 with a 1.31 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.59x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 3 clutch returns. You fought efficiently: 129-74 with a 1.74 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| silent | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 59-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 21 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| {Black_Mage}` | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 14 grabs into 1 cap. I think survival was your main issue: 16-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |