Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Feb 2026, 23:26
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 437 | 140 | 131 | 0 | 358 | 46.0 cm | 1.07 | 52% | 39% | 0:05 | |
| 377 | 133 | 127 | 0 | 360 | 36.0 cm | 1.05 | 51% | 37% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 68 | ||
| 70 | ||
| 63 |
| Killer | Victim | |
|---|---|---|
| 78 | ||
| 76 | ||
| 53 | ||
| 51 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 11 | 1 | 3 | 5 kills | |||
| 19 | 10 | 2 | 2 | 5 kills | |||
| 22 | 7 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 1:01 when PeRcH72 scored for Blue Team. Red Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 3 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 8-6.
-cide- stood out as the main objective influence with 31 grabs, 4 captures, 25 returns, and an MVP score of 1454. pho` made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 96 grabs, 64 pickups, 14 captures, 1 solos, 11 assists, 146 flag kills, 40 covers, 0 seals, 82 returns, 65 mid returns, 17 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 154 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 52 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 814 |
| 273 |
| 258 |
| 0 |
| 718 |
| 41.0 cm |
| 1.06 |
| 51% |
| 38% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 508 | 154 | 142 | 0 | 339 | 20.3 cm | 1.08 | 52% | 45% | 0:04 | |
| 326 | 104 | 131 | 0 | 378 | 20.3 cm | 0.79 | 44% | 28% | 0:05 | |
| Team Total | 834 | 258 | 273 | 0 | 717 | 20.3 cm | 0.95 | 49% | 36% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 31 | 4 | 4 | 0 | 32 | 0/- | 537 | 21 | 8 | 21 | 0 | 25 | 6 | 1454 | |
| -🇬🇧 | Attacker | 25 | 0 | 5 | 0 | 56 | 0/- | 285 | 10 | 11 | 15 | 0 | 25 | 7 | 1369 | |
| -🇳🇱 | Attacker | 22 | 6 | 0 | 1 | 25 | 0/- | 315 | 14 | 7 | 16 | 0 | 16 | 3 | 931 | |
| -🇬🇧 |
| Attacker |
| 18 |
| 4 |
| 2 |
| 0 |
| 33 |
| 0/- |
| 263 |
| 19 |
| 14 |
| 13 |
| 0 |
| 16 |
| 1 |
| 896 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 24 | 26 | 27 | 0 | Minor variation | ||
| 20000 | - | - | 18 | 19 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.14x. Very strong flag running: you made 31 grabs count with 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.04x. You were active on attack with 25 grabs; I think your next step is turning more of those into safe runs. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.61x. Your attacking play was strong, especially because you turned 22 grabs into 6 caps and 1 solo. I think survival was your main issue: 104-131 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.61x. Your attacking play was strong, especially because you turned 18 grabs into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |