Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jun 2026, 01:26
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 318 | 102 | 120 | 0 | 255 | 20.3 cm | 0.85 | 46% | 40% | 0:05 | |
| 315 | 97 | 114 | 0 | 253 | 13.5 cm | 0.85 | 46% | 38% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 51 | ||
| 48 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 79 | ||
| 84 | ||
| 41 | ||
| 30 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 11 | 6 | 5 | 5 kills | |||
| 13 | 2 | 1 | 2 | 5 kills | |||
| 16 | 2 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-F_RIFK_66 between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 0:07 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 9:49, with saxon finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-5.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 7 captures, 12 returns, and an MVP score of 1195. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 72 grabs, 40 pickups, 14 captures, 5 solos, 4 assists, 98 flag kills, 33 covers, 0 seals, 57 returns, 47 mid returns, 10 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 50% accuracy and 163 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 633 |
| 199 |
| 234 |
| 0 |
| 508 |
| 16.9 cm |
| 0.85 |
| 46% |
| 39% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 392 | 163 | 99 | 0 | 324 | - | 1.65 | 62% | 50% | 0:06 | |
| 221 | 71 | 100 | 0 | 222 | - | 0.71 | 42% | 32% | 0:06 | |
| Team Total | 613 | 234 | 199 | 0 | 546 | - | 1.18 | 54% | 43% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 1 | 10 kills | ||||
| 2 | 9 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 24 | 7 | 1 | 4 | 21 | 0/- | 727 | 13 | 2 | 8 | 0 | 12 | 2 | 1195 | |
| -🇬🇧 | Attacker | 10 | 2 | 1 | 0 | 28 | 0/- | 173 | 11 | 8 | 18 | 0 | 20 | 4 | 969 | |
| -🇬🇧 | Attacker | 16 | 4 | 0 | 1 | 31 | 0/- | 270 | 6 | 16 | 11 | 0 | 13 | 1 | 935 | |
| -🇳🇱 |
| Attacker |
| 22 |
| 1 |
| 2 |
| 0 |
| 18 |
| 0/- |
| 230 |
| 10 |
| 7 |
| 10 |
| 0 |
| 12 |
| 3 |
| 631 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 16 | 19 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | ||
| 30000 | 155 | - | 20 | 20 | 21 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 9 | 9 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.03x rating shows it. You carried real threat on attack, turning 16 grabs into 4 caps and 1 solo. You fought efficiently: 163-99 with a 1.65 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.86x. Your flag work was one of your best areas, with 24 grabs producing 7 caps and 4 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.59x. Your attacking runs had purpose, with 10 grabs leading to 2 caps. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.42x. Your flag work was one of your best areas, with 22 grabs producing 1 cap. I think survival was your main issue: 71-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |