Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Mar 2026, 00:15
3v3-Gaunt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 161 | 66 | 39 | 0 | 214 | 20.3 cm | 1.69 | 63% | 35% | 0:16 |
| []UbK[]veg | 81 | 43 | 47 | 0 | 214 | - | 0.91 | 48% | 23% | 0:13 |
| -cide- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 10 | 1 | 3 kills | ||||
| pho` | 7 | 2 | 3 kills | ||||
| -uh.StarzZz`- | 4 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-Gauntless-v1 between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 0:29 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:08, with []UbK[]veg finishing for Red Team on a solo run. That score set the closing shape of the match at 2-1.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 14 returns, and an MVP score of 428. {Black_Mage}` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 3 pickups, 3 captures, 2 solos, 1 assists, 39 flag kills, 8 covers, 0 seals, 34 returns, 33 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 66 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 5 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: {Black_Mage}` produced 1 close-save return, also known as deleting someone else's highlight clip.
| 60 |
| 28 |
| 45 |
| 0 |
| 196 |
| 46.0 cm |
| 0.62 |
| 38% |
| 15% |
| 0:14 |
| Team Total | 302 | 137 | 131 | 0 | 624 | 33.1 cm | 1.05 | 51% | 25% | 0:46 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 140 | 70 | 40 | 0 | 236 | - | 1.75 | 64% | 33% | 0:16 |
| -uh.StarzZz`- | 89 | 56 | 57 | 0 | 191 | 13.5 cm | 0.98 | 50% | 30% | 0:11 |
| {Black_Mage}` | 25 | 5 | 40 | 0 | 53 | - | 0.13 | 11% | 9% | 0:16 |
| Team Total | 254 | 131 | 137 | 0 | 480 | 13.5 cm | 0.96 | 49% | 30% | 0:43 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| []UbK[]veg | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 5 | 1 | 10 kills | |||
| pho` | 2 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| []UbK[]veg | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 13/14 | 27 | 1 | 2 | 14 | 0 | 14 | 0 | 428 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 12/9 | 0 | 0 | 1 | 9 | 0 | 10 | 0 | 273 |
| - | []UbK[]veg | Attacker | 14 | 1 | 0 | 1 | 4 | 0/- | 100 | 0 | 3 | 2 | 0 | 2 | 0 | 229 |
| - | -uh.StarzZz`- | Attacker | 20 | 1 | 0 | 1 | 4 | 0/- | 100 | 0 | 0 | 2 | 0 | 2 | 0 | 220 |
| - | -cide- | Defender | 3 | 0 | 1 | 0 | 0 | 4/- | 73 | 2 | 2 | 4 | 0 | 4 | 0 | 212 |
| - | {Black_Mage}` | Defender | 2 | 0 | 0 | 0 | 0 | 2/- | 0 | 0 | 0 | 2 | 0 | 2 | 1 | 87 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 31 | 33 | 0 | Bumpy connection | |
| []UbK[]veg | 20000 | - | - | 95 | 97 | 99 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 25 | 30 | 32 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You played a really good game here and your 1.28x rating shows it. Your defensive timing was good: 14 mid returns cut off runs at important moments. You fought efficiently: 66-39 with a 1.69 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| []UbK[]veg | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.16x rating. You ran the flag well and gave your team end product: 1 cap and 1 solo from 14 grabs. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Dominating | Defender | You gave your team a strong contribution and finished at 1.12x. You helped keep the score under control with 9 mid returns. You fought efficiently: 70-40 with a 1.75 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. Excellent flag running from you: 20 grabs became 1 cap and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Feeding | Defender | You had a rough game at 0.64x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, your standout work was stopping danger before it became a cap: 4 mid returns. I think survival was your main issue: 28-45 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| {Black_Mage}` | Feeding | Defender | You had a tough match at 0.48x, well below your usual level, but I think it is fixable. You helped keep the score under control with 2 mid returns and 1 clutch return. I think survival was your main issue: 5-40 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |