Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jun 2026, 23:48
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 314 | 103 | 117 | 0 | 319 | 13.5 cm | 0.88 | 47% | 36% | 0:05 | |
| 285 | 111 | 126 | 0 | 288 | 20.3 cm | 0.88 | 47% | 39% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 39 | ||
| 64 | ||
| 67 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 76 | ||
| 91 | ||
| 41 | ||
| 35 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 12 | 5 | 5 | 5 kills | |||
| 19 | 4 | 2 | 1 | 5 kills | |||
| 16 | 5 | 2 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 11-6 in favour of Red Team.
The opening breakthrough came at 0:09 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 11 of the 17 captures. Momentum changed hands 2 times as the scoreline developed. 13 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:39, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 11-6.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 7 captures, 14 returns, and an MVP score of 1317. Gochmer made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 74 grabs, 23 pickups, 17 captures, 11 solos, 4 assists, 79 flag kills, 27 covers, 0 seals, 56 returns, 45 mid returns, 11 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 52% accuracy and 167 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Gochmer produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 599 |
| 214 |
| 243 |
| 0 |
| 607 |
| 16.9 cm |
| 0.88 |
| 47% |
| 37% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 348 | 167 | 106 | 0 | 321 | - | 1.58 | 61% | 52% | 0:06 | |
| 253 | 76 | 108 | 1 | 349 | - | 0.70 | 41% | 32% | 0:06 | |
| Team Total | 601 | 243 | 214 | 1 | 670 | - | 1.14 | 53% | 41% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 2 | 7 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 7 | 2 | 7 | 18 | 0/- | 798 | 6 | 3 | 13 | 0 | 14 | 2 | 1317 | |
| -🇬🇧 | Attacker | 20 | 2 | 1 | 1 | 26 | 0/- | 300 | 2 | 15 | 14 | 0 | 18 | 3 | 914 | |
| -🇬🇧 | Attacker | 14 | 4 | 0 | 2 | 18 | 0/- | 302 | 8 | 9 | 10 | 0 | 13 | 2 | 894 | |
| -🇳🇱 |
| Attacker |
| 14 |
| 4 |
| 1 |
| 1 |
| 17 |
| 0/- |
| 300 |
| 7 |
| 0 |
| 8 |
| 0 |
| 11 |
| 4 |
| 855 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | ||
| 30000 | 155 | - | 20 | 20 | 23 | 0 | Minor variation | ||
| 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 1.98x rating shows it. Your grabs and running were a real strength, with 26 grabs turning into 7 caps and 7 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.90x rating shows it. Your attacking play was strong, especially because you turned 20 grabs into 2 caps and 1 solo. You fought efficiently: 167-106 with a 1.58 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.67x. You looked dangerous whenever you got the flag, and 14 grabs led to 4 caps and 1 solo. I think survival was your main issue: 76-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.47x. Your grabs and running were a real strength, with 14 grabs turning into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |