4 Mar 2026, 14:36
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 574 | 132 | 146 | 0 | 320 | 20.3 cm | 0.90 | 47% | 41% | 0:04 | |
| 366 | 92 | 122 | 0 | 342 | 20.3 cm | 0.75 | 43% | 27% | 0:05 | |
| Team Total | 940 | 224 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 74 | ||
| 46 | ||
| 46 |
| Killer | Victim | |
|---|---|---|
| 85 | ||
| 67 | ||
| 61 | ||
| 55 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 11 | 1 | 5 kills | ||||
| 20 | 10 | 2 | 3 | 5 kills | |||
| 22 | 6 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 9-17 in favour of Blue Team.
The opening breakthrough came at 0:08 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 17 of the 26 captures. Momentum changed hands 2 times as the scoreline developed. 13 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 9-17.
-uh.StarzZz`- stood out as the main objective influence with 36 grabs, 11 captures, 38 returns, and an MVP score of 2725. -uh.StarzZz`- made the biggest clutch contribution, recording 15 close-save returns.
Objective ledger for the match: 137 grabs, 69 pickups, 26 captures, 3 solos, 13 assists, 179 flag kills, 35 covers, 0 seals, 110 returns, 63 mid returns, 47 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 132 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 15 close-save returns, also known as deleting someone else's highlight clip.
| 268 |
| 0 |
| 662 |
| 20.3 cm |
| 0.84 |
| 46% |
| 34% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 704 | 152 | 104 | 0 | 397 | 13.5 cm | 1.46 | 59% | 38% | 0:06 | |
| 501 | 116 | 120 | 0 | 358 | - | 0.97 | 49% | 32% | 0:05 | |
| Team Total | 1205 | 268 | 224 | 0 | 755 | 13.5 cm | 1.20 | 54% | 35% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 3 | 6 kills | |||||
| 2 | 5 kills | |||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 36 | 11 | 4 | 2 | 49 | 0/- | 1387 | 21 | 13 | 19 | 0 | 38 | 15 | 2725 | |
| -🇬🇧 | Attacker | 29 | 7 | 0 | 1 | 64 | 0/- | 578 | 14 | 4 | 19 | 0 | 32 | 9 | 1930 | |
| -🇬🇧 | Attacker | 29 | 6 | 5 | 0 | 39 | 0/- | 313 | 23 | 13 | 16 | 0 | 25 | 13 | 1608 | |
| -🇳🇱 |
| Attacker |
| 43 |
| 2 |
| 4 |
| 0 |
| 27 |
| 0/- |
| 322 |
| 11 |
| 5 |
| 9 |
| 0 |
| 15 |
| 10 |
| 1111 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 25 | 25 | 25 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 17 | 19 | 22 | 0 | Rhythmic fluctuation | ||
| 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | ||
| 20000 | - | - | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.76x. Very strong flag running: you made 36 grabs count with 11 caps and 2 solos. You fought efficiently: 152-104 with a 1.46 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.02x. Your attacking runs had purpose, with 29 grabs leading to 7 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.90x. Excellent flag running from you: 29 grabs became 6 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.43x. You looked dangerous whenever you got the flag, and 43 grabs led to 2 caps. I think survival was your main issue: 92-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
