Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Nov 2025, 14:46
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 334 | 135 | 123 | 0 | 304 | 20.3 cm | 1.10 | 52% | 44% | 0:05 | |
| 238 | 104 | 116 | 0 | 324 | 58.3 cm | 0.90 | 47% | 33% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 70 | ||
| 52 | ||
| 52 |
| Killer | Victim | |
|---|---|---|
| 66 | ||
| 66 | ||
| 57 | ||
| 50 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 5 | 5 | 3 | 5 kills | |||
| 18 | 4 | 4 | 4 | 5 kills | |||
| 18 | 7 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 1:32 when pho` scored for Red Team. Red Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:43, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 9-5.
pho` stood out as the main objective influence with 15 grabs, 5 captures, 17 returns, and an MVP score of 1123. ath made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 58 grabs, 8 pickups, 14 captures, 9 solos, 2 assists, 52 flag kills, 33 covers, 0 seals, 43 returns, 37 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 135 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: ath produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 572 |
| 239 |
| 239 |
| 0 |
| 628 |
| 39.3 cm |
| 1.00 |
| 50% |
| 39% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 253 | 132 | 117 | 0 | 355 | - | 1.13 | 53% | 37% | 0:05 | |
| 199 | 107 | 122 | 0 | 293 | 13.5 cm | 0.88 | 47% | 38% | 0:05 | |
| Team Total | 452 | 239 | 239 | 0 | 648 | 13.5 cm | 1.00 | 50% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 8 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 4 | 7 kills | |||||
| 1 | 7 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 5 | 1 | 3 | 18 | 0/- | 562 | 1 | 13 | 16 | 0 | 17 | 1 | 1123 | |
| -🇬🇧 | Attacker | 10 | 4 | 0 | 2 | 11 | 0/- | 338 | 6 | 7 | 9 | 0 | 10 | 1 | 824 | |
| -🇬🇧 | Attacker | 23 | 3 | 1 | 3 | 9 | 0/- | 364 | 0 | 3 | 7 | 0 | 7 | 0 | 649 | |
| -🇳🇱 | Attacker | 10 | 2 | 0 | 1 | 14 | 0/- | 136 | 1 | 10 | 5 | 0 | 9 | 4 | 614 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 15 | 19 | 0 | Rhythmic fluctuation | ||
| 30000 | - | - | 22 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.96x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 15 grabs. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.56x. Your grabs and running were a real strength, with 10 grabs turning into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.29x. Your flag work was one of your best areas, with 10 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.27x. You were dangerous with the flag: 23 grabs led to 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |