18 Aug 2026, 01:44
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 555 | 128 | 114 | 0 | 321 | 20.3 cm | 1.12 | 53% | 40% | 0:05 | |
| 420 | 93 | 128 | 0 | 295 | 58.3 cm | 0.73 | 42% | 33% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 11 | 3 | 3 | 5 kills | |||
| 18 | 6 | 3 | 1 | 5 kills | |||
| 12 | 5 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 9-15 in favour of Blue Team.
The opening breakthrough came at 0:06 when pho` scored for Red Team. Blue Team created more scoring chances, converting 15 of the 24 captures. Momentum changed hands 3 times as the scoreline developed. 13 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:55, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 9-15.
-uh.StarzZz`- stood out as the main objective influence with 43 grabs, 10 captures, 27 returns, and an MVP score of 2100. Broken_Soul made the biggest clutch contribution, recording 15 close-save returns.
Objective ledger for the match: 124 grabs, 63 pickups, 24 captures, 4 solos, 11 assists, 163 flag kills, 41 covers, 0 seals, 100 returns, 51 mid returns, 49 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 15 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 975 |
| 221 |
| 242 |
| 0 |
| 616 |
| 39.3 cm |
| 0.91 |
| 48% |
| 37% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 612 | 141 | 108 | 0 | 377 | 13.5 cm | 1.31 | 57% | 38% | 0:06 | |
| 448 | 101 | 113 | 0 | 331 | 36.0 cm | 0.89 | 47% | 31% | 0:05 | |
| Team Total | 1060 | 242 | 221 | 0 | 708 | 24.7 cm | 1.10 | 52% | 35% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 4 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 43 | 10 | 4 | 4 | 44 | 0/- | 1007 | 13 | 13 | 13 | 0 | 27 | 10 | 2100 | |
| -🇬🇧 | Attacker | 24 | 5 | 2 | 0 | 36 | 0/- | 493 | 18 | 13 | 13 | 0 | 21 | 12 | 1787 | |
| -🇬🇧 | Attacker | 27 | 6 | 2 | 0 | 55 | 0/- | 547 | 17 | 2 | 17 | 0 | 34 | 12 | 1619 | |
| -🇬🇧 | Attacker | 30 | 3 | 3 | 0 | 28 | 0/- | 353 | 15 | 13 | 8 | 0 | 18 | 15 | 1438 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 19 | 20 | 20 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.45x. You ran the flag well and gave your team end product: 10 caps and 4 solos from 43 grabs. You fought efficiently: 141-108 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.99x. Your attacking play was strong, especially because you turned 27 grabs into 6 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.89x rating shows it. You looked dangerous whenever you got the flag, and 24 grabs led to 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.73x. You carried real threat on attack, turning 30 grabs into 3 caps. I think survival was your main issue: 93-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
