13 Jun 2026, 16:29
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 322 | 105 | 140 | 0 | 327 | 13.5 cm | 0.75 | 43% | 32% | 0:04 | |
| 303 | 100 | 146 | 0 | 311 | 58.3 cm | 0.68 | 41% | 32% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 51 | ||
| 50 | ||
| 50 |
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 59 | ||
| 81 | ||
| 87 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 10 | 8 | 4 | 5 kills | |||
| 19 | 9 | 2 | 4 kills | ||||
| 12 | 4 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 7-34 in favour of Blue Team.
The opening breakthrough came at 0:12 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 34 of the 41 captures. Momentum changed hands 1 time as the scoreline developed. 35 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-34.
-cide- stood out as the main objective influence with 39 grabs, 25 captures, 22 returns, and an MVP score of 2500. saxon anchored the recovery work with 23 total returns.
Objective ledger for the match: 121 grabs, 38 pickups, 41 captures, 25 solos, 6 assists, 118 flag kills, 63 covers, 0 seals, 79 returns, 79 mid returns, 0 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 168 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 58 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: saxon hit 48% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| 625 |
| 205 |
| 286 |
| 0 |
| 638 |
| 35.9 cm |
| 0.72 |
| 42% |
| 32% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 635 | 118 | 104 | 0 | 319 | 46.0 cm | 1.13 | 53% | 37% | 0:06 | |
| 583 | 168 | 101 | 0 | 350 | - | 1.66 | 62% | 48% | 0:06 | |
| Team Total | 1218 | 286 | 205 | 0 | 669 | 46.0 cm | 1.40 | 58% | 43% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 4 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 9 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 39 | 25 | 1 | 16 | 24 | 0/- | 2233 | 19 | 15 | 22 | 0 | 22 | 0 | 2500 | |
| -🇬🇧 | Attacker | 29 | 9 | 3 | 6 | 34 | 0/- | 1167 | 7 | 40 | 23 | 0 | 23 | 0 | 2048 | |
| -🇬🇧 | Attacker | 39 | 5 | 1 | 3 | 28 | 0/- | 492 | 6 | 4 | 12 | 0 | 12 | 0 | 1004 | |
| -🇬🇧 | Attacker | 14 | 2 | 1 | 0 | 32 | 0/- | 208 | 6 | 4 | 22 | 0 | 22 | 0 | 828 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | ||
| 20000 | - | - | 15 | 16 | 17 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 28 | 29 | 31 | 0 | Minor variation | ||
| 20000 | - | - | 8 | 10 | 12 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 3.12x. You gave the enemy defence problems and backed it up with 25 caps and 16 solos from 39 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.61x. You looked dangerous whenever you got the flag, and 29 grabs led to 9 caps and 6 solos. You fought efficiently: 168-101 with a 1.66 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.30x. You were dangerous with the flag: 39 grabs led to 5 caps and 3 solos. I think survival was your main issue: 105-140 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. Your attacking runs had purpose, with 14 grabs leading to 2 caps. I think survival was your main issue: 100-146 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
