Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Jul 2026, 23:46
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 238 | 92 | 104 | 0 | 391 | 13.5 cm | 0.88 | 47% | 34% | 67 | 51% | 0:06 |
| Stealth | 181 | 71 | 92 | 0 | 510 | 82.4 cm | 0.77 | 44% | 22% | 45 | 40% | 0:07 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | tono | 36 |
| -uh.StarzZz`- | pho` | 56 |
| Stealth | tono | 33 |
| Stealth | pho` | 38 |
| Killer | Victim | |
|---|---|---|
| tono | -uh.StarzZz`- | 62 |
| tono | Stealth | 52 |
| pho` | -uh.StarzZz`- | 42 |
| pho` | Stealth | 40 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 22 | 5 | 1 | 4 kills | |||
| -uh.StarzZz`- | 17 | 4 | 1 | 4 kills | |||
| pho` | 9 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:26 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:39, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-6.
pho` stood out as the main objective influence with 16 grabs, 3 captures, 12 returns, and an MVP score of 767. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 16 pickups, 9 captures, 3 solos, 2 assists, 59 flag kills, 20 covers, 0 seals, 43 returns, 38 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 82 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 419 |
| 163 |
| 196 |
| 0 |
| 901 |
| 48.0 cm |
| 0.83 |
| 45% |
| 27% |
| - |
| - |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| tono | 236 | 114 | 69 | 0 | 708 | 19.6 cm | 1.65 | 62% | 21% | 97 | 64% | 0:09 |
| pho`FB | 229 | 82 | 94 | 0 | 404 | 20.3 cm | 0.87 | 47% | 38% | 42 | 27% | 0:07 |
| Team Total | 465 | 196 | 163 | 0 | 1112 | 19.9 cm | 1.20 | 55% | 28% | - | - | 0:17 |
| 11 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 5 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| pho` | 4 kills | |||||
| Stealth | 4 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 16 | 3 | 0 | 1 | 15 | 0/- | 300 | 6 | 3 | 11 | 0 | 12 | 2 | 767 |
| - | tono | Attacker | 13 | 3 | 1 | 2 | 10 | 0/- | 300 | 5 | 9 | 6 | 0 | 8 | 1 | 688 |
| - | -uh.StarzZz`- | Attacker | 13 | 1 | 1 | 0 | 22 | 0/- | 218 | 2 | 5 | 12 | 0 | 13 | 1 | 674 |
| - | Stealth | Attacker | 10 | 2 | 0 | 0 | 12 | 0/- | 82 | 3 | 3 | 9 | 0 | 10 | 1 | 427 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| Stealth | 30000 | - | - | 44 | 45 | 46 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 19 | 21 | 22 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 79 | 86 | 94 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.99x. Excellent flag running from you: 16 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.90x. You ran the flag well and gave your team end product: 1 cap from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. Your attacking runs had purpose, with 13 grabs leading to 3 caps and 2 solos. You fought efficiently: 114-69 with a 1.65 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Struggling | Attacker | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. Your attacking runs had purpose, with 10 grabs leading to 2 caps. I think survival was your main issue: 71-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |