Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jun 2026, 23:31
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 325 | 151 | 107 | 0 | 426 | 20.3 cm | 1.41 | 59% | 38% | 0:06 |
| -cide- | 202 | 105 | 121 | 0 | 306 | 46.0 cm | 0.87 | 46% | 34% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 21 | 14 | 9 | 2 | 5 kills | ||
| pho` | 16 | 5 | 5 | 5 | 5 kills | ||
| -uh.StarzZz`- | 20 | 6 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 7-1 in favour of Red Team.
The opening breakthrough came at 0:23 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:35, with Gochmer finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-1.
-cide- stood out as the main objective influence with 15 grabs, 3 captures, 3 returns, and an MVP score of 550. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 36 pickups, 8 captures, 1 solos, 7 assists, 84 flag kills, 38 covers, 7 seals, 47 returns, 1 mid returns, 6 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 170 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- | 186 | 114 | 126 | 0 | 356 | 13.5 cm | 0.90 | 48% | 38% | 0:05 |
| Team Total | 713 | 370 | 354 | 0 | 1088 | 26.6 cm | 1.05 | 51% | 37% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 334 | 170 | 105 | 0 | 389 | - | 1.62 | 62% | 46% | 0:06 |
| Gochmer | 155 | 109 | 123 | 0 | 303 | - | 0.89 | 47% | 42% | 0:05 |
| _-=Pr3dazZz=- | 117 | 75 | 142 | 0 | 280 | 36.0 cm | 0.53 | 35% | 27% | 0:04 |
| Team Total | 606 | 354 | 370 | 0 | 972 | 36.0 cm | 0.96 | 49% | 39% | 0:16 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 7 |
| 4 |
| 2 |
| 5 kills |
| -cide- | 14 | 7 | 1 | 4 kills |
| _-=Pr3dazZz=- | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 1 | 13 kills | |||
| pho` | 10 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| Gochmer | 4 kills | |||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 3 | 2 | 0 | 3 | 0/- | 327 | 12 | 8 | 0 | 0 | 3 | 2 | 550 |
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 24/4 | 45 | 4 | 16 | 0 | 0 | 17 | 2 | 514 |
| - | -uh.StarzZz`- | Attacker | 16 | 2 | 4 | 0 | 6 | 0/- | 328 | 11 | 4 | 0 | 1 | 3 | 0 | 500 |
| - |
| Defender |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 37/12 |
| 0 |
| 0 |
| 5 |
| 0 |
| 0 |
| 14 |
| 0 |
| 318 |
| - | Gochmer | Attacker | 17 | 1 | 0 | 1 | 8 | 0/- | 100 | 5 | 2 | 0 | 0 | 4 | 0 | 246 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 0 | 0 | 6 | 0/- | 0 | 4 | 3 | 1 | 0 | 6 | 2 | 198 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 29 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 20 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.75x. You helped keep the score under control with 2 clutch returns. You fought efficiently: 151-107 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| saxon | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.75x. You were active in the flag room: 37 defensive flag kills and 14 returns show repeated stops. You fought efficiently: 170-105 with a 1.62 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.49x. Very strong flag running: you made 15 grabs count with 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.28x. You looked dangerous whenever you got the flag, and 16 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Gochmer | Dominating | Attacker | You played well and finished above your usual level at 1.19x. You looked dangerous whenever you got the flag, and 17 grabs led to 1 cap and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Feeding | Attacker | This was a hard outing for you at 0.68x; treat it as a reset point, not a verdict on your ability. 8 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 75-142 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |