Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jun 2026, 22:30
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 237 | 81 | 90 | 0 | 259 | 58.3 cm | 0.90 | 47% | 31% | 0:07 |
| newut | 207 | 130 | 89 | 0 | 377 | - | 1.46 | 59% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 12 | 2 | 2 | 1 | 5 kills | ||
| saxon | 17 | 7 | 6 | 1 | 5 kills | ||
| newut | 17 | 8 | 3 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:54 when newut scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:21, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-3.
-uh.StarzZz`- stood out as the main objective influence with 12 grabs, 4 captures, 4 returns, and an MVP score of 581. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 22 pickups, 8 captures, 2 solos, 7 assists, 75 flag kills, 42 covers, 0 seals, 52 returns, 48 mid returns, 4 clutch returns, and 2 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 45% accuracy and 121 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 191 |
| 90 |
| 99 |
| 0 |
| 268 |
| 13.5 cm |
| 0.91 |
| 48% |
| 34% |
| 0:06 |
| Team Total | 635 | 301 | 278 | 0 | 904 | 35.9 cm | 1.08 | 52% | 35% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 224 | 121 | 98 | 0 | 282 | - | 1.23 | 55% | 45% | 0:06 |
| _-=Pr3dazZz=- | 183 | 76 | 105 | 0 | 287 | 36.0 cm | 0.72 | 42% | 28% | 0:06 |
| newut | 164 | 81 | 98 | 0 | 277 | - | 0.83 | 45% | 29% | 0:06 |
| Team Total | 571 | 278 | 301 | 0 | 846 | 36.0 cm | 0.92 | 48% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| newut | 9 | 5 | 3 kills |
| _-=Pr3dazZz=- | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 10 kills | ||||
| saxon | 7 | 9 kills | ||||
| newut | 3 | 9 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 12 | 4 | 1 | 2 | 8 | 0/- | 333 | 5 | 5 | 4 | 0 | 4 | 0 | 581 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 24/14 | 0 | 1 | 4 | 20 | 0 | 21 | 1 | 577 |
| - | _-=Pr3dazZz=- | Attacker | 17 | 3 | 0 | 0 | 11 | 0/- | 141 | 7 | 8 | 8 | 0 | 9 | 1 | 465 |
| - | saxon | Defender | 0 | 0 | 1 | 0 | 0 | 16/- | 26 | 1 | 6 | 9 | 0 | 11 | 1 | 450 |
| - | newut | Attacker | 18 | 1 | 2 | 0 | 9 | 0/- | 167 | 3 | 12 | 3 | 1 | 3 | 0 | 433 |
| - | newut | Attacker | 14 | 0 | 3 | 0 | 7 | 0/- | 132 | 5 | 7 | 4 | 1 | 4 | 1 | 377 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 16 | 17 | 18 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 97 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Defender | You put together a top-level game here and finished at 1.63x. You helped keep the score under control with 20 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| saxon | Godlike | Defender | Well played, this was a fantastic performance at 1.42x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 1 clutch return. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.42x. Your attacking runs had purpose, with 18 grabs leading to 1 cap. You fought efficiently: 130-89 with a 1.46 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.37x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 12 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.28x. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps. I think survival was your main issue: 76-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.11x. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |