Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Jul 2026, 22:47
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 293 | 113 | 128 | 0 | 286 | 13.5 cm | 0.88 | 47% | 41% | 0:05 | |
| 220 | 69 | 104 | 0 | 282 | 82.4 cm | 0.66 | 40% | 24% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 52 | ||
| 38 | ||
| 31 |
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 70 | ||
| 68 | ||
| 34 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 27 | 4 | 4 | 4 kills | ||||
| 13 | 5 | 4 | 4 kills | ||||
| 18 | 7 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 2-10 in favour of Blue Team.
The opening breakthrough came at 0:13 when tono scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 8:26, with Stealth finishing for Red Team on a solo run. That score set the closing shape of the match at 2-10.
pho` stood out as the main objective influence with 23 grabs, 5 captures, 19 returns, and an MVP score of 1275. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 71 grabs, 32 pickups, 12 captures, 7 solos, 3 assists, 91 flag kills, 18 covers, 0 seals, 58 returns, 47 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 49% accuracy and 130 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 513 |
| 182 |
| 232 |
| 0 |
| 568 |
| 48.0 cm |
| 0.78 |
| 44% |
| 33% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 387 | 130 | 99 | 0 | 264 | 20.3 cm | 1.31 | 57% | 49% | 0:06 | |
| 241 | 102 | 83 | 0 | 334 | 19.6 cm | 1.23 | 55% | 31% | 0:07 | |
| Team Total | 628 | 232 | 182 | 0 | 598 | 19.9 cm | 1.27 | 56% | 39% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 23 | 5 | 3 | 4 | 30 | 0/- | 573 | 9 | 7 | 17 | 0 | 19 | 2 | 1275 | |
| -🇭🇷 | Attacker | 16 | 5 | 0 | 2 | 11 | 0/- | 427 | 12 | 5 | 8 | 0 | 10 | 2 | 897 | |
| -🇬🇧 | Attacker | 19 | 1 | 0 | 0 | 28 | 0/- | 100 | 5 | 3 | 13 | 0 | 18 | 4 | 757 | |
| -🇵🇹 | Attacker | 13 | 1 | 0 | 1 | 22 | 0/- | 100 | 6 | 3 | 9 | 0 | 11 | 3 | 540 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | - | - | 46 | 46 | 47 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 22 | 24 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 78 | 85 | 89 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.22x rating shows it. Your flag work was one of your best areas, with 23 grabs producing 5 caps and 4 solos. You fought efficiently: 130-99 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.73x. Excellent flag running from you: 16 grabs became 5 caps and 2 solos. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.48x. You ran the flag well and gave your team end product: 1 cap from 19 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.37x rating shows it. You ran the flag well and gave your team end product: 1 cap and 1 solo from 13 grabs. I think survival was your main issue: 69-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |