Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jun 2026, 23:52
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 327 | 126 | 145 | 0 | 374 | 13.5 cm | 0.87 | 46% | 34% | 0:04 | |
| 258 | 97 | 158 | 0 | 336 | 58.3 cm | 0.61 | 38% | 29% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 8 | 11 | 7 | 5 kills | |||
| 11 | 4 | 1 | 2 | 5 kills | |||
| 16 | 3 | 6 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 5-15 in favour of Blue Team.
The opening breakthrough came at 0:23 when newut scored for Blue Team. Blue Team created more scoring chances, converting 15 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:22, with newut finishing for Blue Team. That score set the closing shape of the match at 5-15.
newut stood out as the main objective influence with 25 grabs, 11 captures, 14 returns, and an MVP score of 1300. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 66 grabs, 30 pickups, 20 captures, 7 solos, 10 assists, 76 flag kills, 52 covers, 0 seals, 44 returns, 36 mid returns, 8 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 45% accuracy and 195 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 585 |
| 223 |
| 303 |
| 0 |
| 710 |
| 35.9 cm |
| 0.74 |
| 42% |
| 32% |
| 0:09 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 442 | 195 | 95 | 0 | 443 | - | 2.05 | 67% | 45% | 0:06 | |
| 318 | 108 | 128 | 0 | 332 | 36.0 cm | 0.84 | 46% | 33% | 0:05 | |
| Team Total | 760 | 303 | 223 | 0 | 775 | 36.0 cm | 1.36 | 58% | 40% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 9 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 13 | 9 kills | |||||
| 1 | 8 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 25 | 11 | 3 | 3 | 18 | 0/- | 791 | 13 | 20 | 11 | 0 | 14 | 1 | 1300 | |
| -🇬🇧 | Attacker | 13 | 4 | 6 | 0 | 10 | 0/- | 709 | 12 | 15 | 7 | 0 | 8 | 3 | 1132 | |
| -🇬🇧 | Attacker | 20 | 5 | 0 | 4 | 27 | 0/- | 370 | 4 | 6 | 12 | 0 | 14 | 1 | 903 | |
| -🇬🇧 |
| Attacker |
| 8 |
| 0 |
| 1 |
| 0 |
| 21 |
| 0/- |
| 130 |
| 1 |
| 11 |
| 6 |
| 0 |
| 8 |
| 3 |
| 579 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | ||
| 30000 | - | - | 16 | 16 | 17 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 21 | 23 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.50x. Excellent flag running from you: 25 grabs became 11 caps and 3 solos. You fought efficiently: 195-95 with a 2.05 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.75x. You carried real threat on attack, turning 13 grabs into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.63x. Your flag work was one of your best areas, with 20 grabs producing 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.18x. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 97-158 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |