23 Sept 2025, 20:58
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 249 | 62 | 51 | 0 | 220 | 36.0 cm | 1.22 | 55% | 32% | 0:12 |
| -cide-FB | 226 | 66 | 60 | 0 | 197 | 46.0 cm | 1.10 | 52% | 34% | 0:10 |
| -uh.StarzZz`- | 192 | 64 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 7 | 3 | 3 kills | ||||
| Broken_Soul | 10 | 2 kills | |||||
| _-=Pr3dazZz=- | 6 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 11-3 in favour of Red Team.
The opening breakthrough came at 0:12 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:47, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 11-3.
_-=Pr3dazZz=- stood out as the main objective influence with 14 grabs, 8 captures, 7 returns, and an MVP score of 912. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 70 grabs, 27 pickups, 14 captures, 10 solos, 2 assists, 83 flag kills, 16 covers, 9 seals, 56 returns, 0 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 69 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 68 |
| 0 |
| 215 |
| 13.5 cm |
| 0.94 |
| 48% |
| 30% |
| 0:09 |
| Team Total | 667 | 192 | 179 | 0 | 632 | 31.8 cm | 1.07 | 52% | 32% | 0:34 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 214 | 55 | 69 | 0 | 210 | 58.3 cm | 0.80 | 44% | 27% | 0:09 |
| PeRcH72 | 133 | 55 | 61 | 0 | 194 | 20.3 cm | 0.90 | 47% | 28% | 0:10 |
| pho` | 130 | 69 | 62 | 0 | 219 | 20.3 cm | 1.11 | 53% | 35% | 0:10 |
| Team Total | 477 | 179 | 192 | 0 | 623 | 32.9 cm | 0.93 | 48% | 30% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 7 | 2 | 3 kills |
| pho` | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 7 kills | ||||
| Broken_Soul | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| PeRcH72 | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 14 | 8 | 0 | 5 | 10 | 0/- | 726 | 9 | 3 | 0 | 0 | 7 | 1 | 912 |
| - | -cide- | Attacker | 18 | 3 | 2 | 2 | 15 | 0/- | 340 | 7 | 2 | 0 | 0 | 14 | 4 | 665 |
| - | PeRcH72 | Attacker | 15 | 3 | 0 | 3 | 5 | 0/- | 300 | 7 | 1 | 0 | 0 | 2 | 1 | 415 |
| - |
| Defender |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 21/5 |
| 33 |
| 0 |
| 5 |
| 0 |
| 0 |
| 14 |
| 0 |
| 394 |
| - | pho` | Attacker | 19 | 0 | 0 | 0 | 11 | 0/- | 0 | 2 | 2 | 0 | 0 | 6 | 1 | 202 |
| - | Broken_Soul | Attacker | 4 | 0 | 0 | 0 | 21 | 0/- | 0 | 2 | 3 | 0 | 0 | 13 | 3 | 195 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.01x. Excellent flag running from you: 14 grabs became 8 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.75x. Your grabs and running were a real strength, with 18 grabs turning into 3 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. Excellent flag running from you: 15 grabs became 3 caps and 3 solos. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.11x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 55-69 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| -uh.StarzZz`- | Stable | Defender | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. Defensively, you had the volume with 21 defensive flag kills and 14 returns; your next gain is turning stops into clean resets. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Struggling | Attacker | You dipped below your usual level at 0.75x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 19 grabs, and working closer with your team would make those grabs more dangerous. You did make some good returns, and those stops helped your team stay in the game. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |