Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Nov 2025, 14:51
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 348 | 126 | 116 | 0 | 274 | 20.3 cm | 1.09 | 52% | 46% | 0:05 | |
| 324 | 87 | 112 | 0 | 291 | 58.3 cm | 0.78 | 44% | 31% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 11 | 3 | 4 | 5 kills | |||
| 18 | 7 | 2 | 1 | 5 kills | |||
| 15 | 2 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 11-9 in favour of Red Team.
The opening breakthrough came at 0:21 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 11 of the 20 captures. Momentum changed hands 1 time as the scoreline developed. 17 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 11-9.
-uh.StarzZz`- stood out as the main objective influence with 33 grabs, 7 captures, 16 returns, and an MVP score of 1430. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 90 grabs, 15 pickups, 20 captures, 12 solos, 3 assists, 84 flag kills, 17 covers, 0 seals, 68 returns, 59 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 49% accuracy and 138 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 672 |
| 213 |
| 228 |
| 0 |
| 565 |
| 39.3 cm |
| 0.93 |
| 48% |
| 38% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 379 | 138 | 103 | 0 | 289 | 13.5 cm | 1.34 | 57% | 49% | 0:06 | |
| 188 | 90 | 110 | 0 | 276 | 36.0 cm | 0.82 | 45% | 35% | 0:05 | |
| Team Total | 567 | 228 | 213 | 0 | 565 | 24.7 cm | 1.07 | 52% | 42% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 33 | 7 | 1 | 5 | 27 | 0/- | 772 | 4 | 4 | 14 | 0 | 16 | 3 | 1430 | |
| -🇬🇧 | Attacker | 22 | 7 | 0 | 4 | 20 | 0/- | 637 | 3 | 4 | 12 | 0 | 15 | 4 | 1261 | |
| -🇬🇧 | Attacker | 19 | 4 | 1 | 3 | 26 | 0/- | 463 | 5 | 7 | 22 | 0 | 24 | 1 | 1172 | |
| -🇬🇧 |
| Attacker |
| 16 |
| 2 |
| 1 |
| 0 |
| 11 |
| 0/- |
| 128 |
| 3 |
| 2 |
| 11 |
| 0 |
| 13 |
| 1 |
| 598 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.16x. Your attacking play was strong, especially because you turned 33 grabs into 7 caps and 5 solos. You fought efficiently: 138-103 with a 1.34 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.94x. Your attacking play was strong, especially because you turned 22 grabs into 7 caps and 4 solos. I think survival was your main issue: 87-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.78x. You were dangerous with the flag: 19 grabs led to 4 caps and 3 solos. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 2 caps from 16 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |