Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Mar 2026, 21:38
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 237 | 82 | 77 | 1 | 226 | - | 1.06 | 51% | 36% | 0:08 |
| Broken_Soul | 191 | 65 | 83 | 1 | 184 | 58.3 cm | 0.78 | 44% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 12 | 2 | 1 | 4 kills | |||
| ownage | 20 | 3 | 1 | 2 | 5 kills | ||
| -uh.StarzZz`- | 16 | 9 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 4-12 in favour of Blue Team.
The opening breakthrough came at 0:38 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 9:23, with ownage finishing for Blue Team. That score set the closing shape of the match at 4-12.
-uh.StarzZz`- stood out as the main objective influence with 34 grabs, 8 captures, 9 returns, and an MVP score of 1116. -uh.Pr3DazZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 91 grabs, 24 pickups, 16 captures, 9 solos, 7 assists, 97 flag kills, 31 covers, 9 seals, 72 returns, 4 mid returns, 7 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 105 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 106 |
| 79 |
| 78 |
| 2 |
| 213 |
| - |
| 1.01 |
| 50% |
| 37% |
| 0:08 |
| Team Total | 534 | 226 | 238 | 4 | 623 | 58.3 cm | 0.95 | 49% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 372 | 118 | 70 | 4 | 277 | - | 1.69 | 61% | 43% | 0:09 |
| -uh.StarzZz`- | 305 | 105 | 78 | 1 | 245 | 13.5 cm | 1.35 | 57% | 43% | 0:08 |
| {Black_Mage}` | 55 | 15 | 78 | 4 | 89 | - | 0.19 | 15% | 17% | 0:08 |
| Team Total | 732 | 238 | 226 | 9 | 611 | 13.5 cm | 1.05 | 51% | 39% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 3 kills |
| Broken_Soul | 8 | 1 | 3 kills |
| {Black_Mage}` | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 3 | 8 kills | ||||
| ownage | 7 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| Broken_Soul | 3 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 34 | 8 | 3 | 7 | 13 | 0/- | 943 | 4 | 2 | 1 | 0 | 9 | 1 | 1116 |
| - | ownage | Defender | 0 | 2 | 0 | 0 | 0 | 38/15 | 35 | 2 | 14 | 2 | 0 | 29 | 2 | 625 |
| - | -uh.Pr3DazZz | Defender | 2 | 2 | 0 | 0 | 0 | 26/- | 3 | 3 | 3 | 1 | 0 | 21 | 3 | 393 |
| - | {Black_Mage}` | Attacker | 12 | 2 | 1 | 1 | 2 | 0/- | 222 | 5 | 2 | 0 | 0 | 1 | 0 | 338 |
| - | Broken_Soul | Attacker | 22 | 1 | 3 | 1 | 15 | 0/- | 351 | 3 | 5 | 0 | 2 | 11 | 1 | 297 |
| - | JugzZz | Attacker | 21 | 1 | 0 | 0 | 3 | 0/- | 46 | 7 | 5 | 0 | 1 | 1 | 0 | 178 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 14 | 15 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 11 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 99 | 103 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 31 | 40 | 0 | Sawtooth variation | |
| ownage | 20000 | - | - | 109 | 110 | 115 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 2.36x rating shows it. You ran the flag well and gave your team end product: 8 caps and 7 solos from 34 grabs. You fought efficiently: 105-78 with a 1.35 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.93x. You helped keep the score under control with 2 mid returns and 2 clutch returns. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.34x. Your defensive timing was good: 1 mid return and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. Your attacking play was strong, especially because you turned 22 grabs into 1 cap and 1 solo. I think survival was your main issue: 65-83 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| {Black_Mage}` | Struggling | Attacker | You dipped below your usual level at 0.89x, but I think there are clear areas you can tighten next match. You were dangerous with the flag: 12 grabs led to 2 caps and 1 solo. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Feeding | Attacker | This was a hard outing for you at 0.73x; treat it as a reset point, not a verdict on your ability. You looked dangerous whenever you got the flag, and 21 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |