Unreal HeavenThe home of 2v2 and 3v3 iCTF11 May 2026, 22:38
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 308 | 107 | 106 | 0 | 249 | 20.3 cm | 1.01 | 50% | 43% | 0:06 |
| -uh.StarzZz`- | 252 | 99 | 83 | 0 | 256 | 13.5 cm | 1.19 | 54% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 10 | 9 | 1 | 5 kills | |||
| -uh.StarzZz`- | 14 | 4 | 2 | 4 kills | |||
| pho` | 14 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 11-3 in favour of Red Team.
The opening breakthrough came at 0:32 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:45, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 11-3.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 5 captures, 5 returns, and an MVP score of 941. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 64 grabs, 45 pickups, 14 captures, 6 solos, 6 assists, 95 flag kills, 41 covers, 0 seals, 50 returns, 42 mid returns, 8 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 217 |
| 80 |
| 87 |
| 0 |
| 259 |
| 58.3 cm |
| 0.92 |
| 48% |
| 31% |
| 0:07 |
| Team Total | 777 | 286 | 276 | 0 | 764 | 30.7 cm | 1.04 | 51% | 37% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 258 | 91 | 107 | 0 | 269 | - | 0.85 | 46% | 34% | 0:06 |
| -cide- | 186 | 92 | 88 | 0 | 256 | 46.0 cm | 1.05 | 51% | 36% | 0:07 |
| PeRcH72 | 148 | 93 | 91 | 0 | 270 | 20.3 cm | 1.02 | 51% | 34% | 0:07 |
| Team Total | 592 | 276 | 286 | 0 | 795 | 33.1 cm | 0.97 | 49% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 2 |
| 3 kills |
| Broken_Soul | 12 | 3 | 1 | 5 kills |
| -uh.Pr3DazZz | 11 | 2 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 2 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 9 kills | ||||
| pho` | 3 | 7 kills | ||||
| -cide- | 2 | 7 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 5 | 2 | 2 | 8 | 0/- | 609 | 10 | 6 | 4 | 1 | 5 | 3 | 941 |
| - | Broken_Soul | Attacker | 15 | 5 | 2 | 3 | 7 | 0/- | 432 | 14 | 9 | 1 | 0 | 4 | 2 | 746 |
| - | pho` | Defender | 2 | 1 | 0 | 0 | 0 | 32/11 | 58 | 1 | 13 | 16 | 0 | 18 | 1 | 735 |
| - |
| Attacker |
| 16 |
| 2 |
| 1 |
| 1 |
| 10 |
| 0/- |
| 298 |
| 12 |
| 2 |
| 5 |
| 0 |
| 5 |
| 0 |
| 518 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 1 | 0 | 0 | 27/2 | 2 | 5 | 6 | 12 | 0 | 14 | 2 | 516 |
| - | PeRcH72 | Attacker | 14 | 0 | 0 | 0 | 11 | 0/- | 0 | 3 | 5 | 4 | 0 | 4 | 0 | 260 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 16 | 18 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 15 | 16 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.77x. Excellent flag running from you: 17 grabs became 5 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.70x rating shows it. Excellent flag running from you: 15 grabs became 5 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You played a really good game here and your 1.64x rating shows it. You helped keep the score under control with 16 mid returns and 1 clutch return. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.47x. Your defensive timing was good: 12 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.26x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 16 grabs. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |