10 Oct 2025, 17:39
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 295 | 104 | 89 | 0 | 322 | - | 1.17 | 54% | 33% | 0:07 |
| -uh.StarzZz`- | 174 | 80 | 103 | 0 | 315 | 13.5 cm | 0.78 | 44% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 19 | 7 | 4 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 16 | 5 | 3 kills | ||||
| localhero | 15 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-10 in favour of Blue Team.
The opening breakthrough came at 0:53 when Neddy scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:05, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 3-10.
_-=Pr3dazZz=- stood out as the main objective influence with 16 grabs, 4 captures, 11 returns, and an MVP score of 802. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 31 pickups, 13 captures, 4 solos, 11 assists, 92 flag kills, 41 covers, 0 seals, 60 returns, 50 mid returns, 10 clutch returns, and 0 cherry picks.
Neddy supplied the sharpest shooting numbers, finishing with 36% accuracy and 120 kills.
Banter read: _-=Pr3dazZz=- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 133 |
| 60 |
| 86 |
| 0 |
| 284 |
| - |
| 0.70 |
| 41% |
| 25% |
| 0:07 |
| Team Total | 602 | 244 | 278 | 0 | 921 | 13.5 cm | 0.88 | 47% | 29% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 298 | 120 | 69 | 0 | 330 | - | 1.74 | 63% | 36% | 0:09 |
| _-=Pr3dazZz=- | 249 | 88 | 87 | 0 | 348 | 36.0 cm | 1.01 | 50% | 32% | 0:07 |
| Broken_Soul | 196 | 70 | 88 | 0 | 289 | 58.3 cm | 0.80 | 44% | 30% | 0:07 |
| Team Total | 743 | 278 | 244 | 0 | 967 | 47.1 cm | 1.14 | 53% | 33% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 8 | 3 | 1 | 4 kills |
| Neddy | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 5 | 1 | 1 | 15 kills | ||
| _-=Pr3dazZz=- | 1 | 1 | 10 kills | |||
| localhero | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| Neddy | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 16 | 4 | 3 | 1 | 15 | 0/- | 356 | 7 | 8 | 9 | 0 | 11 | 3 | 802 |
| - | Broken_Soul | Attacker | 20 | 0 | 7 | 0 | 6 | 0/- | 482 | 8 | 2 | 2 | 0 | 5 | 3 | 773 |
| - | Neddy | Attacker | 4 | 6 | 0 | 1 | 19 | 0/- | 162 | 7 | 16 | 13 | 0 | 15 | 1 | 733 |
| - | localhero | Attacker | 6 | 2 | 0 | 1 | 29 | 0/- | 102 | 5 | 7 | 16 | 0 | 17 | 1 | 632 |
| - | -uh.StarzZz`- | Attacker | 17 | 1 | 1 | 1 | 12 | 0/- | 198 | 3 | 4 | 7 | 0 | 8 | 0 | 498 |
| - | Neddy | Attacker | 11 | 0 | 0 | 0 | 11 | 0/- | 0 | 1 | 4 | 3 | 0 | 4 | 2 | 276 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 19 | 0 | Minor variation | |
| Neddy | 30000 | - | - | 45 | 46 | 49 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 35000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Neddy | 30000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.92x. You ran the flag well and gave your team end product: 6 caps and 1 solo from 4 grabs. You fought efficiently: 120-69 with a 1.74 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.75x. You carried real threat on attack, turning 6 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.74x. Excellent flag running from you: 16 grabs became 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. 20 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 70-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team more than expected here and finished at 1.12x. Your attacking runs had purpose, with 17 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 80-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Feeding | Attacker | You had a rough game at 0.75x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 60-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |