20 Feb 2026, 19:49
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 105 | 102 | 0 | 316 | - | 1.03 | 51% | 34% | 0:06 | |
| 297 | 102 | 97 | 0 | 274 | - | 1.05 | 51% | 37% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 37 | ||
| 64 | ||
| 38 | ||
| 69 | ||
| 27 |
| Killer | Victim | |
|---|---|---|
| 69 | ||
| 55 | ||
| 76 | ||
| 33 | ||
| 42 | ||
| 42 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 6 | 2 | 5 kills | ||||
| 13 | 5 | 2 | 1 | 5 kills | |||
| 15 | 12 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-7 in favour of Red Team.
The opening breakthrough came at 1:10 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 9 of the 16 captures. Momentum changed hands 3 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:22, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 9-7.
-cide- stood out as the main objective influence with 20 grabs, 7 captures, 22 returns, and an MVP score of 1064. -uh.PreDaToR- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 81 grabs, 56 pickups, 16 captures, 2 solos, 15 assists, 120 flag kills, 40 covers, 0 seals, 64 returns, 49 mid returns, 15 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 47 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.PreDaToR- produced 7 close-save returns, also known as deleting someone else's highlight clip.
| 256 |
| 96 |
| 118 |
| 0 |
| 275 |
| 13.5 cm |
| 0.81 |
| 45% |
| 36% |
| 0:05 |
| Team Total | 861 | 303 | 317 | 0 | 865 | 13.5 cm | 0.96 | 49% | 35% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 473 | 200 | 201 | 0 | 584 | 46.0 cm | 1.00 | 50% | 34% | 0:13 | |
| 263 | 117 | 102 | 0 | 290 | 20.3 cm | 1.15 | 53% | 43% | 0:06 | |
| Team Total | 736 | 317 | 303 | 0 | 874 | 33.1 cm | 1.05 | 51% | 37% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 1 |
| 4 kills |
| 16 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 2 | 7 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 20 | 7 | 2 | 0 | 33 | 0/- | 0 | 27 | 12 | 20 | 0 | 22 | 2 | 1064 | |
| -🇧🇪 | Defender | 1 | 0 | 2 | 0 | 0 | 23/5 | 0 | 3 | 10 | 9 | 0 | 13 | 7 | 873 | |
| -🇺🇸 | Attacker | 20 | 5 | 3 | 2 | 25 | 0/- | 0 | 9 | 2 | 7 | 0 | 11 | 2 | 710 | |
| -🇬🇧 | Attacker | 19 | 0 | 5 | 0 | 20 | 0/- | 0 | 8 | 10 | 8 | 0 | 10 | 2 | 640 | |
| -🇬🇧 | Attacker | 21 | 4 | 3 | 0 | 19 | 0/- | 0 | 9 | 6 | 5 | 0 | 8 | 2 | 626 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 27 | 30 | 34 | 0 | Sawtooth variation | ||
| 30000 | 0 | 240Hz | 93 | 95 | 98 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 27 | 40 | 54 | 0 | Variable ping | ||
| 25000 | 400 | 280Hz | 24 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.44x. You ran the flag well and gave your team end product: 7 caps from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.63x. Excellent flag running from you: 20 grabs became 5 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.59x. Your defensive timing was good: 9 mid returns and 7 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.31x. Excellent flag running from you: 21 grabs became 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. As an attacker, you kept pressure on the enemy base with 19 grabs; your next jump is converting more of those starts into completed runs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
