Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 19:28
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 182 | 97 | 71 | 0 | 304 | 13.5 cm | 1.37 | 58% | 32% | 0:09 |
| ownageFB | 179 | 106 | 95 | 0 | 309 | - | 1.12 | 53% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 16 | 4 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 11 | 5 | 3 kills | ||||
| ownage | 15 | 4 | 2 | 3 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 1:37 when ownage scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:27, with ownage finishing for Red Team. That score set the closing shape of the match at 2-1.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 1 capture, 15 returns, and an MVP score of 466. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 13 pickups, 3 captures, 1 solos, 3 assists, 58 flag kills, 20 covers, 0 seals, 45 returns, 44 mid returns, 1 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 37% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: localhero finished with 11 lama score from 93 kills and 41 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 103 |
| 66 |
| 98 |
| 0 |
| 295 |
| 58.3 cm |
| 0.67 |
| 40% |
| 24% |
| 0:06 |
| Team Total | 464 | 269 | 264 | 0 | 908 | 35.9 cm | 1.02 | 50% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 232 | 105 | 70 | 0 | 301 | 36.0 cm | 1.50 | 60% | 37% | 0:09 |
| localhero | 132 | 93 | 97 | 0 | 272 | - | 0.96 | 49% | 34% | 0:06 |
| -cide- | 101 | 66 | 102 | 0 | 309 | 46.0 cm | 0.65 | 39% | 21% | 0:06 |
| Team Total | 465 | 264 | 269 | 0 | 882 | 41.0 cm | 0.98 | 50% | 30% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| localhero | 14 | 5 | 1 | 4 kills |
| Broken_Soul | 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 5 | 8 kills | ||||
| -uh.StarzZz`- | 4 | 8 kills | ||||
| ownage | 4 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| localhero | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 19/9 | 2 | 2 | 2 | 15 | 0 | 15 | 1 | 466 |
| - | ownage | Attacker | 14 | 2 | 0 | 1 | 10 | 0/- | 134 | 3 | 5 | 7 | 0 | 7 | 0 | 406 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 13/1 | 0 | 1 | 5 | 12 | 0 | 12 | 0 | 370 |
| - | -cide- | Attacker | 11 | 0 | 1 | 0 | 5 | 0/- | 98 | 1 | 0 | 5 | 0 | 5 | 0 | 273 |
| - | localhero | Attacker | 9 | 0 | 0 | 0 | 9 | 0/- | 0 | 3 | 4 | 5 | 0 | 6 | 0 | 235 |
| - | Broken_Soul | Attacker | 14 | 0 | 1 | 0 | 2 | 0/- | 66 | 3 | 4 | 0 | 0 | 0 | 0 | 220 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | |
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| ownage | 35000 | - | - | 127 | 137 | 152 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.52x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 105-70 with a 1.50 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.26x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 97-71 with a 1.37 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ownage | Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. You were dangerous with the flag: 14 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -cide- | Stable | Attacker | You played around your normal level at 0.90x, so your focus should be small improvements rather than a full reset. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 66-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 66-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |