Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Mar 2026, 00:24
3v3-Gaunt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 171 | 67 | 60 | 0 | 170 | 20.3 cm | 1.12 | 53% | 40% | 0:11 |
| -cide- | 93 | 42 | 68 | 0 | 142 | 46.0 cm | 0.62 | 38% | 30% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 7 | 2 | 1 | 4 kills | |||
| -uh.StarzZz`- | 8 | 2 kills | |||||
| newut | 12 | 1 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-Gauntless-v1 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 2:15 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:09, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-4.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 447. pho` anchored the recovery work with 16 total returns.
Objective ledger for the match: 43 grabs, 11 pickups, 6 captures, 3 solos, 4 assists, 48 flag kills, 15 covers, 0 seals, 37 returns, 37 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 69 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: -uh.StarzZz`- hit 42% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 64 |
| 38 |
| 73 |
| 0 |
| 138 |
| 58.3 cm |
| 0.52 |
| 34% |
| 28% |
| 0:09 |
| Team Total | 328 | 147 | 201 | 0 | 450 | 41.5 cm | 0.73 | 42% | 33% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 172 | 69 | 35 | 0 | 164 | 13.5 cm | 1.97 | 66% | 42% | 0:18 |
| -uh.Pr3DazZz | 126 | 62 | 57 | 0 | 191 | - | 1.09 | 52% | 34% | 0:11 |
| newut | 103 | 70 | 55 | 0 | 186 | - | 1.27 | 56% | 38% | 0:12 |
| Team Total | 401 | 201 | 147 | 0 | 541 | 13.5 cm | 1.37 | 58% | 38% | 0:43 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 3 kills |
| Broken_Soul | 3 | 2 kills |
| -cide- | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 12 kills | ||||
| -uh.StarzZz`- | 2 | 1 | 12 kills | |||
| newut | 3 | 5 kills | ||||
| -uh.Pr3DazZz | 3 kills | |||||
| Broken_Soul | 3 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 17/7 | 47 | 1 | 2 | 16 | 0 | 16 | 0 | 447 |
| - | -uh.Pr3DazZz | Attacker | 13 | 3 | 1 | 2 | 3 | 0/- | 302 | 3 | 1 | 3 | 0 | 3 | 0 | 437 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 16/3 | 0 | 1 | 5 | 13 | 0 | 13 | 0 | 395 |
| - | -cide- | Attacker | 13 | 1 | 1 | 1 | 6 | 0/- | 153 | 1 | 2 | 2 | 0 | 2 | 0 | 273 |
| - | newut | Attacker | 10 | 1 | 1 | 0 | 3 | 0/- | 98 | 3 | 3 | 2 | 0 | 2 | 0 | 254 |
| - | Broken_Soul | Attacker | 7 | 0 | 0 | 0 | 3 | 0/- | 0 | 2 | 2 | 1 | 0 | 1 | 0 | 126 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 20 | 22 | 23 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 18 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.27x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 69-35 with a 1.97 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.Pr3DazZz | Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. Your attacking play was strong, especially because you turned 13 grabs into 3 caps and 2 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Defender | You gave your team a strong contribution and finished at 1.23x. Your defensive timing was good: 16 mid returns cut off runs at important moments. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Stable | Attacker | I think you had a steady game at 0.90x; one or two stronger moments would lift it nicely. Excellent flag running from you: 10 grabs became 1 cap. You fought efficiently: 70-55 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 13 grabs. I think survival was your main issue: 42-68 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.50x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 7 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 38-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |